Akalabeth: World of Doom for Apple II

Apple II

RPG fantasy dungeon-crawler
number of games played: 517x last time: Oct 9, 2020, 05:15

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Click on play Apple II game now button first to load the game and start emulator. Controls:

KEYBOARD MOUSE = Keyboard / Mouse

Akalabeth: World of Doom

Online version of Akalabeth: World of Doom for Apple II. Akalabeth: World of Doom, released in 1979 by Richard Garriott, and published by the California Pacific Computer Company for the Apple II in 1980, is recognized as one of the earliest known examples of a computer role-playing game (though it began as a hobbyist project) and as a predecessor of the Ultima series of games that started Richard Garriott's career...

Game details

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Released in
California Pacific Computer Company
Top of the Orchard Software
Apple II (1980), PC DOS (1997)

Other platforms online

Akalabeth: World of Doom is currently playable only in version for Apple II.


rating (32 users voted)

Covers - Box Art

Akalabeth - Box scan - Front
Original Computerland Cover
Floppy Disk 5,25
California Pacific Co.

Apple II Computers

Online emulated version of Akalabeth: World of Doom was originally developed for the Apple ][ (Apple //), a family of home computers, one of the first highly successful mass-produced microcomputer products, designed primarily by Steve Wozniak, manufactured by Apple Computer (now Apple Inc.), and launched in 1977 with the original Apple II.
The Apple II became one of several recognizable and successful computers during the 1980s and early 1990s, although this was mainly limited to the US. Through 1988, a number of models were introduced, with the most popular, the Apple IIe, remaining relatively unchanged into the 1990s.

All the machines in the series, except the //c, shared similar overall design elements. The motherboard held eight expansion slots and an array of RAM sockets that could hold up to 48 kilobytes. Over the course of the Apple II series' life, an enormous amount of first- and third-party hardware was made available to extend the capabilities of the machine. The //c was designed as a compact, portable unit, not intended to be disassembled, and could not use most of the expansion hardware sold for the other machines in the series.
All machines in the Apple II series had a built-in keyboard, with the exception of the IIgs which had a separate keyboard. Apple IIs had color and high-resolution graphics modes, sound capabilities and a built-in BASIC programming language.

Apple II emulation powered by Apple2jse JavaScript emulator
online game added: 2010-09-22, by dj