Amstrad CPC 0-20 / 49

Online Old Games for Amstrad CPC

1942 for Amstrad CPC

Amstrad CPC 1984, Capcom Co., Ltd.

1942 is a vertically scrolling shooter made by Capcom that was released for the arcade in 1984. It was the first game in the 19XX series. 1942 is set in the Pacific theater of World War II. Despite the game being created by Japanese developers, the goal is to reach Tokyo and destroy the entire Japanese air fleet. The player pilots a Lockheed P-38 Lightning... 26

1943: The Battle of Midway for Amstrad CPC

Amstrad CPC 1987, Capcom Co., Ltd.

1943: The Battle of Midway is a 1987 shoot 'em up arcade game developed and published by Capcom. It was the first followup to Capcom's earlier 1942. The game's name is a reference to the Battle of Midway, which in actuality happened in June of 1942. The game is set in the Pacific theater of World War II, off the coast of the Midway Atoll. The goal... 10

Ace of Aces for Amstrad CPC

Amstrad CPC 1986, Accolade, Inc.

Ace of Aces is a computer game flight simulator developed by Artech Digital Entertainment in 1986. The game takes place during World War II and the player flies a RAF Mosquito long range fighter-bomber equipped with rockets, bombs and a cannon. Missions include destroying German fighter planes, bombers, V-1 flying bombs, U-boats, and trains... 585

Typhoon for Amstrad CPC

Amstrad CPC 1987, Konami Industry Co. Ltd.

Ajax (A Jax or A-Jax) is a vertically scrolling shooter released in arcades by Konami in December 1987. Similar to Contra and its "Gryzor", there was a European release of the game called Typhoon, which is the name used for Imagine Software's ZX Spectrum, Amstrad CPC, and Commodore 64 ports. The players control a "Tom Tiger" helicopter (in the 2D stage)... 1

Archon: The Light and the Dark for Amstrad CPC

Amstrad CPC 1983, Electronic Arts Inc.

On the surface, Archon appears similar to chess, but there are a number of significant changes. While the board is similar to a chessboard and the various pieces are similarly designed to have various offsetting abilities, when one piece attempts to take another the removal of the targeted piece is not automatic. Instead, the two pieces are placed... 134

Arkanoid for Amstrad CPC

Amstrad CPC 1986, Taito Corporation

Arkanoid is an arcade game developed by Taito in 1986. It is based upon Atari's Breakout games of the 1970s. The title refers to a doomed "mothership" from which the Vaus, the player's ship, escapes. Much like the game 'Breakout', the player controls the "Vaus", a space vessel that acts as the game's "paddle" which prevents a ball from falling from... 809

Batman for Amstrad CPC

Amstrad CPC 1986, Ocean Software Ltd.

Batman is a 1986 3D isometric action-adventure game by Ocean Software for the Amstrad CPC, MSX, ZX Spectrum and the first Batman game developed. The object of the game is to rescue Robin by collecting the seven parts of the Batcraft hovercraft that are scattered around the Batcave. The gameplay takes place in a 3D isometric universe, which programmer... 23

Boulder Dash for Amstrad CPC

Amstrad CPC 1984, First Star Software, Inc.

Boulder Dash, aka Rockford, was originally created by Peter Liepa and Chris Gray. The hero of the game, whom the player controls, is the brave prospector "Rockford". He must dig through caves collecting gems and diamonds, while avoiding various types of dangerous creatures as well as obstacles like falling rocks and the constant danger of being crushed... 551

Carrier Command for Amstrad CPC

Amstrad CPC 1988, Rainbird Software

Carrier Command is a cross between a vehicle simulation game and a real-time strategy game where players control a robotic aircraft carrier. The carrier is not based on any real-life aircraft carrier but has been designed specifically for the game. Across all but one format, Carrier Command uses filled-in vector graphics to create a three-dimensional... 146

Cisco Heat: All American Police Car Race for Amstrad CPC

Amstrad CPC 1990, Image Works

Cisco Heat is an arcade racing game by Jaleco. The player takes on the role of an officer who must race his squad car through San Francisco in an attempt to win the first ever 'National Championship Police Car Steeplechase'. The gameplay is similar to that of other contemporary racing games, with a two-speed shifter and a chase view... 107

Crazy Cars for Amstrad CPC

Amstrad CPC 1987, Titus Interactive S.A.

Starting Titus' racing series of third-person perspective racing games, Crazy Cars encompasses the American Cross Country Prestige Cars Race. This takes in several parts of the USA, in several powerful cars. Initially you have a Porsche 911 Turbo in your hands, but this can later be upgraded to a Lamborghini and then a Ferrari... 97

Crazy Cars 2 for Amstrad CPC

Amstrad CPC 1989, Titus Interactive S.A.

You have discovered evidence that a rogue group of police officers are involved in a stolen car racket To stop them profiting form their dubious actions you must get across America as quickly as possible. This is made a little easier by the fact that your turbocharged Ferrari F40 can do over 300 MPH... 275

Crazy Cars 3 for Amstrad CPC

Amstrad CPC 1992, Titus Interactive S.A.

Lamborghini American Challenge (Crazy Cars III is an earlier edition) is a game released in 1993 by Titus Interactive. The objective of the game is to become the undisputed champion of illegal races in the U.S.A.. To do so, the player must race against a group of computer controlled opponents in a variety of illegal races across the country. The races... 244

Cycles, The: International Grand Prix Racing for Amstrad CPC

Amstrad CPC 1989, Accolade, Inc.

The Cycles has similarities to Grand Prix Circuit, except it is a motorcycle racing sim. The game includes all the tracks of 1989 Grand Prix motorcycle racing season. Laguna Seca and Goiania circuits are not available when you choose 125cc bike... 335

Elite for Amstrad CPC

Amstrad CPC 1984, Firebird Software Ltd.

Elite is a seminal space trading computer game developed by David Braben and Ian Bell. Elite was one of the first home computer games to use wireframe 3D graphics with hidden line removal. The player, initially `Commander Jameson`, starts at Lave Station with 100 credits and a lightly armed trading ship, a Cobra Mark III. Most of the ships that the... 116

Grand Prix Circuit for Amstrad CPC

Amstrad CPC 1988, Accolade, Inc.

Grand Prix Circuit is a motor racing computer game released for the ZX Spectrum, PC, Apple IIGS, Commodore 64 and Amstrad CPC. There are eight GPs in the game: Brazil, Monaco, Canada, Detroit, Britain, Germany, Italy and Japan. You can select a McLaren Honda MP4/4, Ferrari F187/88C or Williams Judd FW12 as your Formula One team. Generally, the Ferrari... 484

Gunboat for Amstrad CPC

Amstrad CPC 1990, Accolade, Inc.

Gunboat is a combat simulator of Patrol Boat Riverine (PBR). The game starts out in Vietnam during the Vietnam War. When the player earns a second lieutenant's bar, the game moves on to battle the drug kingpins of Colombia. After making the grade of lieutenant commander, the player begins patrolling the Panama Canal Zone. Game is using a mix of sprites... 3

Head Over Heels for Amstrad CPC

Amstrad CPC 1987, Ocean Software Ltd.

Head Over Heels is an arcade adventure, released in 1987 for several 8-bit home computers, and subsequently ported to a wide range of formats. It uses an isometric engine that is similar to the Filmation technique first developed by Ultimate (Knight Lore). Head Over Heels is the second isometric game by Jon Ritman and Bernie Drummond, after the Batman... 106

Hero Quest for Amstrad CPC

Amstrad CPC 1991, Gremlin Graphics Software Ltd.

The famous fantasy-themed board game was converted into an isometric-viewed role playing game in which the evil Wizard Morcar must be defeated. You take control of a wizard, a dwarf, a barbarian and an elf, each with different strengths and weaknesses, who each start the 14 missions from opposite sides of the board. Strict turn-based movement rules... 479

Hobbit, The for Amstrad CPC

Amstrad CPC 1982, Melbourne House

The Hobbit is a computer game released in 1982 and based on the book The Hobbit, by J. R. R. Tolkien. It was developed at Beam Software by Phillip Mitchell and Stuart Richie and published by Melbourne House for most home computers available at the time. Many locations were illustrated by an image, based on originals designed by Kent Rees... 393


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