The Crack of Doom for Apple II
Apple IIAnswer "DO YOU HAVE LOWER CASE ?" and "DO YOU WANT PICTURES ?" with Y.
Game controls in browser
Show Controller & SystemClick on play Apple II game now button first to start the computer with the game. The game is played on the keyboard (and the mouse or joystick where the game supports them), just like on the old computer. A game on several disks shows disk buttons under the screen: when the game asks for another disk, click its number. Alt+B (Cmd+B on a Mac) reboots the computer.
The Crack of Doom
Online version of The Crack of Doom for Apple II. The Crack of Doom is the closing part of Beam Software's Tolkien series of text adventures, this time based on The Return of the King. The player takes the role of Sam Gamgee, standing before the tower of Cirith Ungol and having to decide whether to try to free the captive Frodo or to head across Gorgoroth to Mount Doom alone. The game appeared in 1989 and is the only one of the four Melbourne House Tolkien titles that never reached Europe: it was published by the American house Addison-Wesley on disk for the PC, Commodore 64, Apple II and Macintosh.
Game details
Other platforms online
The Crack of Doom is currently playable only in version for Apple II.rating (18 users voted)
Apple II Computers
Online emulated version of The Crack of Doom was originally developed for the Apple ][ (Apple //),
a family of home computers, one of the first highly successful mass-produced microcomputer products, designed primarily by Steve Wozniak,
manufactured by Apple Computer (now Apple Inc.), and launched in 1977 with the original Apple II.
The Apple II became one of several recognizable and successful computers during the 1980s and early 1990s, although this was mainly limited to the US.
Through 1988, a number of models were introduced, with the most popular, the Apple IIe, remaining relatively unchanged into the 1990s.
All the machines in the series, except the //c, shared similar overall design elements. The motherboard held eight expansion slots and an array of RAM sockets
that could hold up to 48 kilobytes. Over the course of the Apple II series' life, an enormous amount of first- and third-party hardware was made available to extend
the capabilities of the machine. The //c was designed as a compact, portable unit, not intended to be disassembled, and could not use most of the expansion hardware
sold for the other machines in the series.
All machines in the Apple II series had a built-in keyboard, with the exception of the IIgs which had a separate keyboard.
Apple IIs had color and high-resolution graphics modes, sound capabilities and a built-in BASIC programming language.
