The Shadows of Mordor for Apple II
Apple IIAnswer "DO YOU HAVE LOWER CASE ?" and "Do you want pictures ?" with Y, then type FRODO or SAM.
Game controls in browser
Show Controller & SystemClick on play Apple II game now button first to start the computer with the game. The game is played on the keyboard (and the mouse or joystick where the game supports them), just like on the old computer. A game on several disks shows disk buttons under the screen: when the game asks for another disk, click its number. Alt+B (Cmd+B on a Mac) reboots the computer.
The Shadows of Mordor
Online version of The Shadows of Mordor for Apple II. The Shadows of Mordor is an illustrated text adventure based on The Two Towers, the second game in the Lord of the Rings series and the third Tolkien title from the Australian studio Beam Software. It appeared in 1987 through the publisher Melbourne House, and lets the player decide whether to play as Frodo or as Sam; the other of the pair is run by the program, while Smeagol hangs around as a character with an agenda of his own. As in the earlier games the world runs in real time, so things happen even while the player is thinking at the prompt. Ted Nasmith, later one of the best known illustrators of Tolkien's world, contributed to the artwork.
Game details
Other platforms online
The Shadows of Mordor is currently playable only in version for Apple II.rating (15 users voted)
Apple II Computers
Online emulated version of The Shadows of Mordor was originally developed for the Apple ][ (Apple //),
a family of home computers, one of the first highly successful mass-produced microcomputer products, designed primarily by Steve Wozniak,
manufactured by Apple Computer (now Apple Inc.), and launched in 1977 with the original Apple II.
The Apple II became one of several recognizable and successful computers during the 1980s and early 1990s, although this was mainly limited to the US.
Through 1988, a number of models were introduced, with the most popular, the Apple IIe, remaining relatively unchanged into the 1990s.
All the machines in the series, except the //c, shared similar overall design elements. The motherboard held eight expansion slots and an array of RAM sockets
that could hold up to 48 kilobytes. Over the course of the Apple II series' life, an enormous amount of first- and third-party hardware was made available to extend
the capabilities of the machine. The //c was designed as a compact, portable unit, not intended to be disassembled, and could not use most of the expansion hardware
sold for the other machines in the series.
All machines in the Apple II series had a built-in keyboard, with the exception of the IIgs which had a separate keyboard.
Apple IIs had color and high-resolution graphics modes, sound capabilities and a built-in BASIC programming language.
