Soko-Ban (Sokoban) for Apple II

Apple II

Logic puzzle-solving
number of games played: 580x last time: Sep 12, 2020, 15:14

Game controls in browser

Show Controller & System

Click on play Apple II game now button first to load the game and start emulator. Controls:

KEYBOARD MOUSE = Keyboard / Mouse

Soko-Ban (Sokoban)

Online version of Soko-Ban (Sokoban) for Apple II. Sokoban (warehouse keeper) is a transport puzzle game created by Hiroyuki Imabayashi, in which the player pushes boxes around a maze, viewed from above, and tries to put them in designated locations. Only one box may be pushed at a time, and boxes cannot be pulled. This game had included 50 levels, later called as the `Original` levels...

Game details

Previous Next
Released in
1984
Publisher
Spectrum Holobyte, Inc.
Developer
Thinking Rabbit
Platforms
Apple II, Commodore 64, PC DOS, MSX (1984), TRS-80 (1988)
Soko-Ban (Sokoban) downloads & info

Other platforms online

Soko-Ban (Sokoban) is currently playable only in version for Apple II.

71%

rating (29 users voted)

Covers - Box Art

Front cover
Back cover
Media, FDD 5.25``

Apple II Computers

Online emulated version of Soko-Ban (Sokoban) was originally developed for the Apple ][ (Apple //), a family of home computers, one of the first highly successful mass-produced microcomputer products, designed primarily by Steve Wozniak, manufactured by Apple Computer (now Apple Inc.), and launched in 1977 with the original Apple II.
The Apple II became one of several recognizable and successful computers during the 1980s and early 1990s, although this was mainly limited to the US. Through 1988, a number of models were introduced, with the most popular, the Apple IIe, remaining relatively unchanged into the 1990s.

All the machines in the series, except the //c, shared similar overall design elements. The motherboard held eight expansion slots and an array of RAM sockets that could hold up to 48 kilobytes. Over the course of the Apple II series' life, an enormous amount of first- and third-party hardware was made available to extend the capabilities of the machine. The //c was designed as a compact, portable unit, not intended to be disassembled, and could not use most of the expansion hardware sold for the other machines in the series.
All machines in the Apple II series had a built-in keyboard, with the exception of the IIgs which had a separate keyboard. Apple IIs had color and high-resolution graphics modes, sound capabilities and a built-in BASIC programming language.

Apple II emulation powered by Apple2jse JavaScript emulator
online game added: 2010-09-16, by dj