Blue Angel 69 for Commodore 64 3D
Commodore 64Before the title screen the crack asks whether to start with 100 extra points: Y or N. On the title screen fire starts the game at once, moving the joystick opens the options panel (players, computer opponent and its difficulty, music). On the board ← → move the cursor along the allowed row or column and fire takes the square.
Game controls in browser
Show Controller & SystemClick on play Commodore 64 game now button first to start emulator and load the game. Joystick - Keyboard controls:
Manuals, maps & hints 1
Original manuals, maps, hints and other materials for Blue Angel 69, on OldGames.sk:
Blue Angel 69
Online version of Blue Angel 69 for Commodore 64. An erotic board and logic game from 1989, developed by the German company micro-partner Software and published under its Magic Bytes label. Two opponents take turns removing pieces with positive and negative values from an 8x8 board, one always in a row, the other in the column of the last piece taken, so every move decides where the opponent has to pick next. The computer offers 10 strength levels, and 2 players can also play each other. Every piece taken uncovers a little more of a female android behind a metal grid, and whoever beats the computer gets to see all of her.
Game details
Other platforms online 1
You can play Blue Angel 69 online also in a versions forrating (0 users voted)
Covers - Box Art
Commodore 64 Computer
Online emulated version of Blue Angel 69 was originally developed for the Commodore 64 (also known as the C64 or the CBM 64), an 8-bit home computer introduced in January 1982 by Commodore International. Preceded by the Commodore VIC-20 and Commodore PET, the C64 took its name from its 64 kilobytes (65,536 bytes) of RAM. With support for multicolor sprites and a custom chip for waveform generation, the C64 could create superior visuals and audio compared to systems without such custom hardware. The C64 dominated the low-end computer market (except in the UK) for most of the 1980s.
The C64 uses an 8-bit MOS Technology 6510 microprocessor, 64 KB of 8-bit-wide dynamic RAM, 1 KB of 4-bit-wide static color RAM for text mode and 38 KB are available to built-in Commodore BASIC 2.0 on startup. The graphics chip, VIC-II, features 16 colors, eight hardware sprites per scanline (enabling up to 112 sprites per PAL screen), scrolling capabilities, and two bitmap graphics modes. The C64 has a resolution of 320×200 pixels, consisting of a 40×25 grid of 8×8 character blocks. The C64 has 255 predefined character blocks, called PETSCII.
