Dante's Inferno for Commodore 64

Commodore 64

Action arcade top-down
number of games played: 529x last time: Apr 24, 2024, 19:40

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Click on play Commodore 64 game now button first to start emulator and load the game. Joystick - Keyboard controls:

Joystick Keyboard 1: ~ CTRL = LEFT / RIGHT / UP / DOWN ~ FIRE
Joystick Keyboard 2: A D W S ~ SHIF = LEFT / RIGHT / UP / DOWN ~ FIRE

Dante's Inferno

Online version of Dante's Inferno for Commodore 64. Dante's Inferno is an action computer game, based on Inferno, the first book of Dante Alighieri's epic poem, The Divine Comedy. It takes the form of a mazelike arcade adventure. You can hold two objects at a time, to use towards solving the puzzles. The objects you need are located in the initial forest, so lots of backtracking is required...

Game details

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Released in
1986
Publisher
Beyond - Challenging Software
Developer
Denton Designs
Platforms
Commodore 64
Dante's Inferno downloads & info

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Dante's Inferno is currently playable only in version for Commodore 64.

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Commodore 64 Computer

Online emulated version of Dante's Inferno was originally developed for the Commodore 64 (also known as the C64 or the CBM 64), an 8-bit home computer introduced in January 1982 by Commodore International. Preceded by the Commodore VIC-20 and Commodore PET, the C64 took its name from its 64 kilobytes (65,536 bytes) of RAM. With support for multicolor sprites and a custom chip for waveform generation, the C64 could create superior visuals and audio compared to systems without such custom hardware. The C64 dominated the low-end computer market (except in the UK) for most of the 1980s.

The C64 uses an 8-bit MOS Technology 6510 microprocessor, 64 KB of 8-bit-wide dynamic RAM, 1 KB of 4-bit-wide static color RAM for text mode and 38 KB are available to built-in Commodore BASIC 2.0 on startup. The graphics chip, VIC-II, features 16 colors, eight hardware sprites per scanline (enabling up to 112 sprites per PAL screen), scrolling capabilities, and two bitmap graphics modes. The C64 has a resolution of 320×200 pixels, consisting of a 40×25 grid of 8×8 character blocks. The C64 has 255 predefined character blocks, called PETSCII.

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online game added: 2010-09-05, by dj