Scott Adams' Graphic Adventure #2: Pirate Adventure for Commodore 64
Commodore 64This text adventure is played on the keyboard only, it has no joystick control. Answer Want to restore previously saved game? with N and Enter. Commands are two English words (GET RUM, CLIMB STAIRS, LOOK, INVENTORY, HELP) sent with Enter.
Game controls in browser
Show Controller & SystemClick on play Commodore 64 game now button first to start emulator and load the game. Joystick - Keyboard controls:
Manuals, maps & hints 1
Original manuals, maps, hints and other materials for Scott Adams' Graphic Adventure #2: Pirate Adventure, on OldGames.sk:
Scott Adams' Graphic Adventure #2: Pirate Adventure
Online version of Scott Adams' Graphic Adventure #2: Pirate Adventure for Commodore 64. The graphic version of Scott and Alexis Adams' text adventure Pirate Adventure, released by Adventure International in 1982 for the Apple II and the Atari 400/800 as the second instalment of the Scott Adams' Graphic Adventure series. From a flat in London the player gets to Pirates Island, where with a rum-loving pirate and his parrot they build a ship to bring Long John Silver's 2 treasures back from Treasure Island. The 2-word parser stays, and every room now has a picture. Mak Jukic and Steve Orbell converted it for the Commodore 64, and StarCraft released it in Japan with newly drawn pictures.
Game details
Other platforms online 2
You can play Scott Adams' Graphic Adventure #2: Pirate Adventure online also in a versions forrating (0 users voted)
Commodore 64 Computer
Online emulated version of Scott Adams' Graphic Adventure #2: Pirate Adventure was originally developed for the Commodore 64 (also known as the C64 or the CBM 64), an 8-bit home computer introduced in January 1982 by Commodore International. Preceded by the Commodore VIC-20 and Commodore PET, the C64 took its name from its 64 kilobytes (65,536 bytes) of RAM. With support for multicolor sprites and a custom chip for waveform generation, the C64 could create superior visuals and audio compared to systems without such custom hardware. The C64 dominated the low-end computer market (except in the UK) for most of the 1980s.
The C64 uses an 8-bit MOS Technology 6510 microprocessor, 64 KB of 8-bit-wide dynamic RAM, 1 KB of 4-bit-wide static color RAM for text mode and 38 KB are available to built-in Commodore BASIC 2.0 on startup. The graphics chip, VIC-II, features 16 colors, eight hardware sprites per scanline (enabling up to 112 sprites per PAL screen), scrolling capabilities, and two bitmap graphics modes. The C64 has a resolution of 320×200 pixels, consisting of a 40×25 grid of 8×8 character blocks. The C64 has 255 predefined character blocks, called PETSCII.
