Space Taxi for Commodore 64

Commodore 64

Action sci-fi
number of games played: 5969x last time: May 20, 2024, 05:11

Game controls in browser

Show Controller & System

Click on play Commodore 64 game now button first to start emulator and load the game. Joystick - Keyboard controls:

Joystick Keyboard 1: ~ CTRL = LEFT / RIGHT / UP / DOWN ~ FIRE
Joystick Keyboard 2: A D W S ~ SHIF = LEFT / RIGHT / UP / DOWN ~ FIRE

Space Taxi

Online version of Space Taxi for Commodore 64. Space Taxi is an action game simulates a flying taxi. It was written by John F. Kutcher for the Commodore 64 and published by MUSE Software. The game is famous for featuring sampled speech uncommon in the early 1980s. The speech samples include `Hey taxi!`, `Pad one please`, `Thanks` or `Up please`. There are 24 different levels, all in sequential order, and the player has to complete all of them. Piloting a Space Taxi, player must pick up passengers from "pads" and carry them to whatever other pads they wish to go...

Game details

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Released in
Muse Software
Muse Software
Commodore 64
Space Taxi downloads & info

Other platforms online

Space Taxi is currently playable only in version for Commodore 64.


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Covers - Box Art

Box scan - Front
Box scan - Back

Commodore 64 Computer

Online emulated version of Space Taxi was originally developed for the Commodore 64 (also known as the C64 or the CBM 64), an 8-bit home computer introduced in January 1982 by Commodore International. Preceded by the Commodore VIC-20 and Commodore PET, the C64 took its name from its 64 kilobytes (65,536 bytes) of RAM. With support for multicolor sprites and a custom chip for waveform generation, the C64 could create superior visuals and audio compared to systems without such custom hardware. The C64 dominated the low-end computer market (except in the UK) for most of the 1980s.

The C64 uses an 8-bit MOS Technology 6510 microprocessor, 64 KB of 8-bit-wide dynamic RAM, 1 KB of 4-bit-wide static color RAM for text mode and 38 KB are available to built-in Commodore BASIC 2.0 on startup. The graphics chip, VIC-II, features 16 colors, eight hardware sprites per scanline (enabling up to 112 sprites per PAL screen), scrolling capabilities, and two bitmap graphics modes. The C64 has a resolution of 320×200 pixels, consisting of a 40×25 grid of 8×8 character blocks. The C64 has 255 predefined character blocks, called PETSCII.

Commodore 64 emulation powered by C64 Emulator JavaScript emulator
online game added: 2011-07-03, by dj