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Online version of Star Wars for Commodore 64. Star Wars is a first-person rail shooter designed by Mike Hally and released in arcades by Atari, Inc. in 1983. It uses 3D color vector graphics to simulate the assault on the Death Star from the 1977 film Star Wars. Assuming the role of Luke Skywalker (Red Five), the player pilots an X-wing fighter from a first-person perspective. The player does not have to destroy every TIE Fighter and gun turret in order to advance through the game; instead, the player must survive for a set length of time, either avoiding or destroying enemies and the shots they fire. The player begins with six shields, one of which is lost for every collision with an enemy or projectile. If the player loses all shields and is hit again, the game ends. Each wave of the game consists of three attack phases, culminating in the destruction of the Death Star...
Commodore 64 Computer
Online emulated version of Star Wars was originally developed for the Commodore 64 (also known as the C64 or the CBM 64), an 8-bit home computer introduced in January 1982 by Commodore International. Preceded by the Commodore VIC-20 and Commodore PET, the C64 took its name from its 64 kilobytes (65,536 bytes) of RAM. With support for multicolor sprites and a custom chip for waveform generation, the C64 could create superior visuals and audio compared to systems without such custom hardware. The C64 dominated the low-end computer market (except in the UK) for most of the 1980s.
The C64 uses an 8-bit MOS Technology 6510 microprocessor, 64 KB of 8-bit-wide dynamic RAM, 1 KB of 4-bit-wide static color RAM for text mode and 38 KB are available to built-in Commodore BASIC 2.0 on startup. The graphics chip, VIC-II, features 16 colors, eight hardware sprites per scanline (enabling up to 112 sprites per PAL screen), scrolling capabilities, and two bitmap graphics modes. The C64 has a resolution of 320×200 pixels, consisting of a 40×25 grid of 8×8 character blocks. The C64 has 255 predefined character blocks, called PETSCII.