Ken's Labyrinth for PC DOSPC DOS
Ken's Labyrinth v2.01
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Online version of Ken's Labyrinth for PC DOS. Ken's Labyrinth is a first-person shooter DOS game, released in 1993 by Epic Megagames. It was mostly coded by Ken Silverman, who went on to design the Build engine that was used for rendering a first-person viewpoint in Apogee Software's Duke Nukem 3D. It consists of three episodes, the first of which was released as shareware. Ken's Labyrinth is graphically similar to id Software's Wolfenstein 3D in that the levels were designed using a grid-based plane, resulting in perpendicular walls and textureless floors and ceilings. Arguably its most astounding feature was the existence of interactive sprites and textures, like slot machines...
Other platforms onlineKen's Labyrinth is currently playable only in version for PC DOS.
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Covers - Box Art
IBM PC with MS-DOS
Online emulated version of Ken's Labyrinth was originally developed for the IBM PC and compatible computers,
with MS DOS - Microsoft Disk Operating System. It is an OS for x86-based personal computers mostly developed by Microsoft and released in 1981 as PC DOS 1.0.
MS-DOS was targeted at Intel 8086 processors running on computer hardware using floppy disks to store and access not only the operating system, but application software and user data as well. Progressive version releases delivered support for other mass storage media in ever greater sizes and formats, along with added feature support for newer processors and rapidly evolving computer architectures. Ultimately, it was the key product in Microsoft's development from a programming language company to a diverse software development firm, providing the company with essential revenue and marketing resources. It was also the underlying basic operating system on which early versions of Windows ran as a GUI.