Super Star Wars: Return of the Jedi for SEGA Game Gear
SEGA Game GearGame controls in browser
Show Controller & SystemClick on play now button first to load the game, to show/change controls settings press click on controller icon in bottom bar of the game window.
Super Star Wars: Return of the Jedi
Online version of Super Star Wars: Return of the Jedi for SEGA Game Gear. Super Star Wars: Return of the Jedi is a run and gun platformer released for the Super Nintendo Entertainment System in 1994. It is the third and final game in the Super Star Wars trilogy and is based on the 1983 film Return of the Jedi. The game follows closely the standard set by the previous two Super Star Wars games, with the return of selectable characters (on specific levels), multiple playable characters and Mode 7 quasi-3D vehicle sequences. It loosely follows the plot of Return of the Jedi, with some added scenes, such as Luke Skywalker having to fight through the Death Star to get to Emperor Palpatine. In addition to the standard Luke Skywalker, Han Solo, and Chewbacca, Princess Leia and Wicket appear as playable characters. Bosses include Jabba the Hutt, the Rancor beast, Darth Vader and Emperor Palpatine...
Game details
Covers - Box Art
SEGA Game Gear Handheld
Online emulated version of Super Star Wars: Return of the Jedi was originally developed for the SEGA Game Gear an 8-bit fourth generation handheld game console released by Sega on October 6, 1990 in Japan, in April 1991 throughout North America and Europe, and during 1992 in Australia. The Game Gear primarily competed with Nintendo's Game Boy, the Atari Lynx, and NEC's TurboExpress. It shares much of its hardware with the Master System, and can play Master System games by the use of an adapter. Sega positioned the Game Gear, which had a full-color backlit screen with a landscape format, as a technologically superior handheld to the Game Boy. Reception of the Game Gear was mixed, with praise for its full-color backlit screen and processing power for its time, criticisms over its large size and short battery life, and questions over the quality of its game library.
Game Gear was designed to be played while being held horizontally. The console contains an 8-bit 3.5 MHz Zilog Z80 chip for a central processing unit, the same as the Master System. Its screen measures 3.2 inches on the diagonal and is able to display up to 32 colors at a time from a total palette of 4096 colors, with a frame rate of 60 Hz at a display resolution of 160 × 144 non-square pixels. The screen is backlit in order to allow gamers to play in low-lighting situations. Powered by 6 AA batteries, the Game Gear has an approximate battery life of 3 to 5 hours.