Manic Miner for Game Boy Advance
Game Boy AdvanceManic Miner for Game Boy Advance by Jester Interactive Publishing, released in 2002 (Eurasia)
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Manic Miner
Online version of Manic Miner for Game Boy Advance. Manic Miner is a platform game originally written for the ZX Spectrum by Matthew Smith and released by Bug-Byte. It is the first game in the Miner Willy series and among the pioneers of the platform game genre. Miner Willy, while prospecting down Surbiton way, stumbles upon an ancient, long forgotten mine-shaft. On further exploration, he finds evidence of a lost civilisation far superior to our own, which used automatons to dig deep into the Earth's core to supply the essential raw materials for their advanced industry...
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You can play Manic Miner online also in a versions for73%
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Game Boy Advance
Online emulated version of Manic Miner was originally developed for the Game Boy Advance (GBA), an 32-bit handheld game console developed, manufactured and marketed by Nintendo as the successor to the Game Boy Color. It was first released in Japan on March 21, 2001. The GBA is part of the sixth generation of video game consoles. The original model does not have an illuminated screen; Nintendo addressed that with the release of a redesigned model with a frontlit screen, the Game Boy Advance SP, in 2003. A newer revision of the redesign was released in 2005, with a backlit screen. The final redesign, the Game Boy Micro, was released in 2005. Backward compatibility for Game Boy and Game Boy Color games is provided by a custom 4.194/8.388 MHz 8080-based coprocessor.
With hardware performance comparable to the Super Nintendo Entertainment System, the Game Boy Advance represents progress for sprite-based technology. The system's library includes platformers, SNES-like role-playing video games, and games ported from various 8-bit and 16-bit systems of the previous generations. This includes the Super Mario Advance series, as well as the system's backward compatibility with all earlier Game Boy titles. While most GBA games employ 2D graphics, developers have ambitiously designed some 3D GBA games that push the limits of the hardware, including first-person shooters like a port of Doom and racing games like GT Advance Championship Racing.