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Santa Clause 3: The Escape Clause
The Santa Clause 3: The Escape Clause is an action platformer based on the film of the same name, developed by 1st Playable Productions for Nintendo Game Boy Advance in 2006. Player controls Scott Calvin in his role as Santa Claus. Villain Jack Frost aims to sabotage Santa's Christmas activities so he can steal the mantle of the legendary holiday figure for himself, leading to Scott Calvin having to navigate a few levels without his Christmas powers. Early levels are devoted to exploring icy levels at the North Pole, collecting cookies and milk while avoiding hazards like spiky ice and enemies...
Other platforms onlineSanta Clause 3: The Escape Clause is currently playable only in version for Game Boy Advance.
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Game Boy Advance
Online emulated version of Santa Clause 3: The Escape Clause was originally developed for the Game Boy Advance (GBA), an 32-bit handheld game console developed, manufactured and marketed by Nintendo as the successor to the Game Boy Color. It was first released in Japan on March 21, 2001. The GBA is part of the sixth generation of video game consoles. The original model does not have an illuminated screen; Nintendo addressed that with the release of a redesigned model with a frontlit screen, the Game Boy Advance SP, in 2003. A newer revision of the redesign was released in 2005, with a backlit screen. The final redesign, the Game Boy Micro, was released in 2005. Backward compatibility for Game Boy and Game Boy Color games is provided by a custom 4.194/8.388 MHz 8080-based coprocessor.
With hardware performance comparable to the Super Nintendo Entertainment System, the Game Boy Advance represents progress for sprite-based technology. The system's library includes platformers, SNES-like role-playing video games, and games ported from various 8-bit and 16-bit systems of the previous generations. This includes the Super Mario Advance series, as well as the system's backward compatibility with all earlier Game Boy titles. While most GBA games employ 2D graphics, developers have ambitiously designed some 3D GBA games that push the limits of the hardware, including first-person shooters like a port of Doom and racing games like GT Advance Championship Racing.