Daze Before Christmas for SEGA Genesis
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Daze Before Christmas
Online version of Daze Before Christmas for SEGA Genesis. Daze Before Christmas is an action platformer developed by Norwegian company Funcom for the Mega Drive and published by Sunsoft in 1994 exclusively in Australia. It was ported to the Super NES and released in Europe and Australia. The player controls Santa Claus as he races to save Christmas from an evil mouse who has stolen the kids' presents, and cursed them with a spell. Santa faces foes such as giant rats, evil toys and living snowmen using his magic powers to turn them all into harmless Christmas presents. He can also collect a power-up that makes him shoot flames which melt ice. Santa's magic can also be used to open the Christmas presents scattered around the levels...
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SEGA Genesis / Mega Drive
Online emulated version of Daze Before Christmas was originally developed for the Sega Genesis
known as the Mega Drive outside North America. It was a 16-bit fourth-generation home video game console developed and sold by Sega.
The Genesis is Sega's third console and the successor to the Master System. Sega released it as the Mega Drive in Japan in 1988,
and later as the Genesis in North America in 1989. In 1990, it was distributed as the Mega Drive by Virgin Mastertronic in Europe.
Designed by an R&D team supervised by Hideki Sato and Masami Ishikawa, the Genesis was adapted from Sega's System 16 arcade board, centered on a
Motorola 68000 processor as the CPU, a Zilog Z80 as a sound controller, and a video system supporting hardware sprites, tiles, and scrolling.
It plays a library of more than 900 games created by Sega and a wide array of third-party publishers delivered on ROM-based cartridges.
Several add-ons were released, including a Power Base Converter to play Master System games. It was released in several different versions,
some created by third parties.
Contributing to its success were its library of arcade game ports, the popularity of Sega's Sonic the Hedgehog series, several popular sports franchises, and aggressive youth marketing that positioned it as the cool console for adolescents. 30.75 million first-party Genesis units were sold worldwide.