Port of Fix-It Felix Jr. for SEGA Genesis / Mega Drive by Airwalk Studios (2014)
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Fix-It Felix Jr.
Online version of Fix-It Felix Jr. for SEGA Genesis. Fix-It Felix, Jr. is a platformer game in the Wreck-It Ralph movie universe. It was created by fictional arcade game company TobiKomi. Several versions of the game were released: two online versions, an Apple iPod/iPad/iPhone app, and a promotional arcade cabinet. At the beginning of a game, Ralph climbs up a hotel, breaking windows as he goes. It is the player's job as Felix, to repair each window with his magical hammer, while avoiding bricks that fall off when Ralph punches, and Duck Hunt-inspired ducks that fly horizontally across the screen at random...
Other platforms onlineFix-It Felix Jr. is currently playable only in version for SEGA Genesis.
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SEGA Genesis / Mega Drive
Online emulated version of Fix-It Felix Jr. was originally developed for the Sega Genesis
known as the Mega Drive outside North America. It was a 16-bit fourth-generation home video game console developed and sold by Sega.
The Genesis is Sega's third console and the successor to the Master System. Sega released it as the Mega Drive in Japan in 1988,
and later as the Genesis in North America in 1989. In 1990, it was distributed as the Mega Drive by Virgin Mastertronic in Europe.
Designed by an R&D team supervised by Hideki Sato and Masami Ishikawa, the Genesis was adapted from Sega's System 16 arcade board, centered on a Motorola 68000 processor as the CPU, a Zilog Z80 as a sound controller, and a video system supporting hardware sprites, tiles, and scrolling. It plays a library of more than 900 games created by Sega and a wide array of third-party publishers delivered on ROM-based cartridges. Several add-ons were released, including a Power Base Converter to play Master System games. It was released in several different versions, some created by third parties.
Contributing to its success were its library of arcade game ports, the popularity of Sega's Sonic the Hedgehog series, several popular sports franchises, and aggressive youth marketing that positioned it as the cool console for adolescents. 30.75 million first-party Genesis units were sold worldwide.