King's Bounty for SEGA Genesis
SEGA GenesisKing's Bounty: The Conqueror's Quest
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King's Bounty
Online version of King's Bounty for SEGA Genesis. King's Bounty is a turn-based fantasy computer and video game designed by Jon Van Caneghem of New World Computing in 1990. The game follows the player's character, a hero of King Maximus, appointed with the job of retrieving the Sceptre of Order from the forces of chaos, led by Arech Dragonbreath. King's Bounty is notably considered the forerunner of the Heroes of Might and Magic series of games. The player leads the hero and his army across the four continents, acquiring up to 25 pieces of a map revealing the hidden location to the Sceptre of Order before King Maximus dies. Various details of this task are left to player's discretion, allowing for flexible gameplay...
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King's Bounty is currently playable only in version for SEGA Genesis.72%
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SEGA Genesis / Mega Drive
Online emulated version of King's Bounty was originally developed for the Sega Genesis
known as the Mega Drive outside North America. It was a 16-bit fourth-generation home video game console developed and sold by Sega.
The Genesis is Sega's third console and the successor to the Master System. Sega released it as the Mega Drive in Japan in 1988,
and later as the Genesis in North America in 1989. In 1990, it was distributed as the Mega Drive by Virgin Mastertronic in Europe.
Designed by an R&D team supervised by Hideki Sato and Masami Ishikawa, the Genesis was adapted from Sega's System 16 arcade board, centered on a
Motorola 68000 processor as the CPU, a Zilog Z80 as a sound controller, and a video system supporting hardware sprites, tiles, and scrolling.
It plays a library of more than 900 games created by Sega and a wide array of third-party publishers delivered on ROM-based cartridges.
Several add-ons were released, including a Power Base Converter to play Master System games. It was released in several different versions,
some created by third parties.
Contributing to its success were its library of arcade game ports, the popularity of Sega's Sonic the Hedgehog series, several popular sports franchises, and aggressive youth marketing that positioned it as the cool console for adolescents. 30.75 million first-party Genesis units were sold worldwide.