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Online version of Second Samurai for SEGA Genesis. Second Samurai is the sequel to the 1991 game First Samurai, designed by Raffaele Cecco (Vivid Image) and released for the Sega Mega Drive and Amiga in 1994. Notable features also include prehistoric and futuristic levels as well as feudal Japan like the 1991 prequel. Player can choose between two Samurais (the 1-player mode has the male protagonist from The First Samurai only; the 2-player mode lets the second player control a new female Samurai). Also, like the previous game, contact with enemies or falling off the screen (unlike other games, you will not lose a life automatically) will take one point off of your life bar. In the Mega Drive/Genesis version of the game, the Demon King from the first game will taunt you on a black screen when you lose a life with sayings such as "Give up mortal!" and "Going Down!" until you lose your last life...
Other platforms onlineSecond Samurai is currently playable only in version for SEGA Genesis.
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SEGA Genesis / Mega Drive
Online emulated version of Second Samurai was originally developed for the Sega Genesis
known as the Mega Drive outside North America. It was a 16-bit fourth-generation home video game console developed and sold by Sega.
The Genesis is Sega's third console and the successor to the Master System. Sega released it as the Mega Drive in Japan in 1988,
and later as the Genesis in North America in 1989. In 1990, it was distributed as the Mega Drive by Virgin Mastertronic in Europe.
Designed by an R&D team supervised by Hideki Sato and Masami Ishikawa, the Genesis was adapted from Sega's System 16 arcade board, centered on a Motorola 68000 processor as the CPU, a Zilog Z80 as a sound controller, and a video system supporting hardware sprites, tiles, and scrolling. It plays a library of more than 900 games created by Sega and a wide array of third-party publishers delivered on ROM-based cartridges. Several add-ons were released, including a Power Base Converter to play Master System games. It was released in several different versions, some created by third parties.
Contributing to its success were its library of arcade game ports, the popularity of Sega's Sonic the Hedgehog series, several popular sports franchises, and aggressive youth marketing that positioned it as the cool console for adolescents. 30.75 million first-party Genesis units were sold worldwide.