Thomas the Tank Engine & Friends for SEGA Genesis
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Thomas the Tank Engine & Friends
Online version of Thomas the Tank Engine & Friends for SEGA Genesis. Thomas the Tank Engine & Friends is an arcade train simulation game, based on the famous television and railway series (Shining Time Station and the Thomas the Tank Engine & Friends). The game is designed for ages 3 and up, feature colorful graphics, user-friendly interface, and rather simplistic gameplay that kids can get the hang of very quickly. The missions range from delivering medical supplies to the hospital, to taking children to the seaside, etc. Gameplay is a simple matter of steering Thomas on the rail track, but you must be careful to avoid collision with other locomotives and various obstacles...
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SEGA Genesis / Mega Drive
Online emulated version of Thomas the Tank Engine & Friends was originally developed for the Sega Genesis
known as the Mega Drive outside North America. It was a 16-bit fourth-generation home video game console developed and sold by Sega.
The Genesis is Sega's third console and the successor to the Master System. Sega released it as the Mega Drive in Japan in 1988,
and later as the Genesis in North America in 1989. In 1990, it was distributed as the Mega Drive by Virgin Mastertronic in Europe.
Designed by an R&D team supervised by Hideki Sato and Masami Ishikawa, the Genesis was adapted from Sega's System 16 arcade board, centered on a
Motorola 68000 processor as the CPU, a Zilog Z80 as a sound controller, and a video system supporting hardware sprites, tiles, and scrolling.
It plays a library of more than 900 games created by Sega and a wide array of third-party publishers delivered on ROM-based cartridges.
Several add-ons were released, including a Power Base Converter to play Master System games. It was released in several different versions,
some created by third parties.
Contributing to its success were its library of arcade game ports, the popularity of Sega's Sonic the Hedgehog series, several popular sports franchises, and aggressive youth marketing that positioned it as the cool console for adolescents. 30.75 million first-party Genesis units were sold worldwide.