Bomberman Special (1986)
NES/Famicom version of classic Bomberman released in Japan on December 19, 1985 and in North America in 1987 was ported back to MSX in 1986 as Bomberman Special. Bomberman's appearance in this game (Hudson Soft re-used an enemy graphic taken from their own 1984 NES/Famicom port of Broderbund's Lode Runner) is an early version of Bomberman's more famous design, a robotic anime-like character with a pink antenna.
Game controls in browserShow Controller & System
Click on play MSX game now button first to load the game, you can change the settings by clicking on the Settings icon / Help & Settings menu. Control keys:
Online version of Bomberman for MSX. Bomberman is an arcade-style maze-based video game developed by Hudson Soft. It was first released in 1983 for the MSX, NEC PC-6001/8801, Sharp MZ-700 and FM-7 in Japan, and for the ZX Spectrum in Europe (under the English language title Eric and the Floaters). Bomberman spawned the long-running series with many installments building on its basic gameplay. The eponymous character, Bomberman, is a robot that wants to be free from his job at an underground bomb factory. He must find his way through a maze while avoiding enemies...
MSX 1/2 Home Computers
Online emulated version of Bomberman was originally developed for the MSX a standardized home computer architecture,
announced by Microsoft and ASCII Corporation in 1983. It was initially conceived by Microsoft as a product for the Eastern sector, and jointly marketed by Kazuhiko Nishi,
then vice-president at Microsoft and director at ASCII Corporation. Microsoft and Nishi conceived the project as an attempt to create unified standards among various
home computing system manufacturers of the period, in the same fashion as the VHS standard for home video tape machines.
MSX systems were popular in Japan and several other countries. Sony was the primary manufacturer of MSX systems at the time of release, and throughout most of the products lifespan, producing more units than any other manufacturer. Eventually 5 million MSX-based units were sold in Japan alone.
Nishi's standard was built around the Spectravideo SV-328 computer. The standard consisted primarily of several off-the-shelf parts; the main CPU was a 3.58 MHz Zilog Z80, the Texas Instruments TMS9918 graphics chip with 16 KB of dedicated VRAM, the sound and partial I/O support was provided by the AY-3-8910 chip manufactured by General Instrument, and an Intel 8255 Programmable Peripheral Interface chip was used for the parallel I/O such as the keyboard.