Nobunaga no Yabō: Sengoku-gunyūden
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Nobunaga's Ambition II
Online version of Nobunaga's Ambition II for MSX. The sequel to Nobunaga's Ambition is a much more sophisticated than the first one. The game returns to the concept of generals (samurai here), similary to Romance of Three Kingdoms. The game takes place in Japan, of course, is a typical turn-based strategy from KOEI, so the map is divided into regions, which are gradually conquering by player, improving agriculture, economy and castles, bribing generals, recruits army and trains. Individual territories are administered by the generals and should therefore be careful to choose those who have the best statistics ...
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MSX 1/2 Home Computers
Online emulated version of Nobunaga's Ambition II was originally developed for the MSX a standardized home computer architecture,
announced by Microsoft and ASCII Corporation in 1983. It was initially conceived by Microsoft as a product for the Eastern sector, and jointly marketed by Kazuhiko Nishi,
then vice-president at Microsoft and director at ASCII Corporation. Microsoft and Nishi conceived the project as an attempt to create unified standards among various
home computing system manufacturers of the period, in the same fashion as the VHS standard for home video tape machines.
MSX systems were popular in Japan and several other countries. Sony was the primary manufacturer of MSX systems at the time of release, and throughout most of the products lifespan, producing more units than any other manufacturer. Eventually 5 million MSX-based units were sold in Japan alone.
Nishi's standard was built around the Spectravideo SV-328 computer. The standard consisted primarily of several off-the-shelf parts; the main CPU was a 3.58 MHz Zilog Z80, the Texas Instruments TMS9918 graphics chip with 16 KB of dedicated VRAM, the sound and partial I/O support was provided by the AY-3-8910 chip manufactured by General Instrument, and an Intel 8255 Programmable Peripheral Interface chip was used for the parallel I/O such as the keyboard.