Teenage Mutant Ninja Turtles for MSX
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Teenage Mutant Ninja Turtles
Online version of Teenage Mutant Ninja Turtles for MSX. Teenage Mutant Ninja Turtles is a side-scrolling platform game for the NES by Konami. loosely based on the 1987 cartoon series of the same name. The Ninja Turtles (Leonardo, Raphael, Michelangelo, and Donatello) are on a mission to retrieve the Life Transformer Gun from Shredder, a device that could restore their sensei Splinter back to his human form. The player can control any of the four turtles starts the game as Leonardo, but can switch to other Turtles at any time. The game begins with an overhead view used for navigating around the mission map, switching to a side view when the player enters a manhole or a building...
Game details
MSX 1/2 Home Computers
Online emulated version of Teenage Mutant Ninja Turtles was originally developed for the MSX a standardized home computer architecture,
announced by Microsoft and ASCII Corporation in 1983. It was initially conceived by Microsoft as a product for the Eastern sector, and jointly marketed by Kazuhiko Nishi,
then vice-president at Microsoft and director at ASCII Corporation. Microsoft and Nishi conceived the project as an attempt to create unified standards among various
home computing system manufacturers of the period, in the same fashion as the VHS standard for home video tape machines.
MSX systems were popular in Japan and several other countries. Sony was the primary manufacturer of MSX systems at the time of release, and throughout most of the
products lifespan, producing more units than any other manufacturer. Eventually 5 million MSX-based units were sold in Japan alone.
Nishi's standard was built around the Spectravideo SV-328 computer. The standard consisted primarily of several off-the-shelf parts; the main CPU was a 3.58 MHz Zilog Z80, the Texas Instruments TMS9918 graphics chip with 16 KB of dedicated VRAM, the sound and partial I/O support was provided by the AY-3-8910 chip manufactured by General Instrument, and an Intel 8255 Programmable Peripheral Interface chip was used for the parallel I/O such as the keyboard.