King's Quest for SEGA Master System
SEGA Master SystemGame controls in browser
Show Controller & SystemClick on play now button first to load the game, to show/change controls settings press click on controller icon in bottom bar of the game window.
King's Quest
Online version of King's Quest for SEGA Master System. King's Quest is a graphic adventure by Roberta Williams, released by Sierra On-Line in 1984 as a commission from IBM for the IBM PCjr. Sir Graham sets out to recover the 3 lost treasures of the kingdom of Daventry: a magic mirror, a shield and a chest full of gold. It was among the first adventures with an animated hero on screen, steered through the scenery and controlled by typed commands, and its AGI engine went on to power further Sierra games. It later gained the subtitle Quest for the Crown and opened the King's Quest series.
Game details
Other platforms online
King's Quest is currently playable only in version for SEGA Master System.rating (23 users voted)
Sega Master System Console
Online emulated version of King's Quest was originally developed for the Sega Master System a third-generation
8-bit home video game console manufactured by Sega. It was originally a remodeled export version of the Sega Mark III, the third iteration of the SG-1000 series of consoles,
which was released in Japan in 1985 and featured enhanced graphical capabilities over its predecessors. The Master System launched in North America in 1986,
followed by Europe in 1987.
The original Master System models use both cartridges and a credit card-sized format known as Sega Cards. Accessories for the consoles include a light gun and 3D glasses
that work with a range of specially designed games. The later Master System II redesign removed the card slot, turning it into a strictly cartridge-only system
and is incompatible with the 3D glasses.
The Master System's main CPU is a Zilog Z80A, an 8-bit processor running at 4 MHz. It has 8 kB of ROM, 8 kB of RAM and 16 kB of video RAM. Video is provided through an RF switch and displays at a resolution of 256 × 192 pixels and up to 32 colors at one time from a total palette of 64 colors; the graphics chip was designed by Sega for the Mark III.