Ultima IV: Quest of the Avatar for SEGA Master System
SEGA Master SystemGame controls in browser
Show Controller & SystemClick on PLAY SEGA MASTER SYSTEM GAME NOW button first to load the game into emulator. Control keys:
Ultima IV: Quest of the Avatar
Online version of Ultima IV: Quest of the Avatar for SEGA Master System. Ultima IV: Quest of the Avatar is the fourth in the series of Ultima computer role-playing games. It is the first in the "Age of Enlightenment" trilogy, shifting the series from the hack and slash, dungeon crawl gameplay of its "Age of Darkness" predecessors towards an ethically-nuanced, story-driven approach. Ultima IV is different among RPGs in that the game's story does not center on asking a player to overcome a tangible ultimate evil...
Game details
Other platforms online
Ultima IV: Quest of the Avatar is currently playable only in version for SEGA Master System.76%
rating (35 users voted)
Sega Master System Console
Online emulated version of Ultima IV: Quest of the Avatar was originally developed for the Sega Master System a third-generation
8-bit home video game console manufactured by Sega. It was originally a remodeled export version of the Sega Mark III, the third iteration of the SG-1000 series of consoles,
which was released in Japan in 1985 and featured enhanced graphical capabilities over its predecessors. The Master System launched in North America in 1986,
followed by Europe in 1987.
The original Master System models use both cartridges and a credit card-sized format known as Sega Cards. Accessories for the consoles include a light gun and 3D glasses
that work with a range of specially designed games. The later Master System II redesign removed the card slot, turning it into a strictly cartridge-only system
and is incompatible with the 3D glasses.
The Master System's main CPU is a Zilog Z80A, an 8-bit processor running at 4 MHz. It has 8 kB of ROM, 8 kB of RAM and 16 kB of video RAM. Video is provided through an RF switch and displays at a resolution of 256 × 192 pixels and up to 32 colors at one time from a total palette of 64 colors; the graphics chip was designed by Sega for the Mark III.