Phantom Club for ZX Spectrum 3D

ZX Spectrum

Action
number of games played: 39x last time: Oct 26, 2026, 11:09

Game controls in browser

Show Controller & System

Click on the play ZX Spectrum game now button first to load the game, with the stop / start button you can pause the emulation.
The game is controlled using the keyboard or joystick, just like on an old computer.

Manuals, maps & hints 1

Original manuals, maps, hints and other materials for Phantom Club, on OldGames.sk:

Phantom Club

Online version of Phantom Club for ZX Spectrum. Phantom Club is an isometric arcade adventure designed and programmed for Ocean Software in 1987 by the Serbian author Duško Dimitrijević, creator of Movie. Plutus, the last loyal member of a society of superheroes taken over by the evil overlord Zarg, has to work his way through 10 ranks up to Ipsissimus in the club's headquarters of more than 550 rooms. He fights with a psychic bolt that shoots out of his head and receives his missions from movie screens, but only at the right rank and with a high enough score. Every promotion resets that score to zero...

Game details

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Released in
1987
Publisher
Ocean Software Ltd.
Developer
Ocean Software Ltd.
Platforms

Other platforms online

Phantom Club is currently playable only in version for ZX Spectrum.
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Covers - Box Art

Sinclair ZX Spectrum

Online emulated version of Phantom Club was originally developed for the ZX Spectrum an 8-bit personal home computer released in the United Kingdom in 1982 by Sinclair Research. Referred to during development as the ZX81 Colour and ZX82, it was launched as the ZX Spectrum by Sinclair to highlight the machine's colour display, compared with the black and white display of its predecessor, the ZX81. The Spectrum was released as eight different models, ranging from the entry level with 16 KB RAM released in 1982 to the ZX Spectrum +3 with 128 KB RAM and built in floppy disk drive in 1987.
The Spectrum is based on a Zilog Z80 A CPU running at 3.5 MHz (or NEC D780C-1 clone). The original model has 16 KB (16×1024 bytes) of ROM and either 16 KB or 48 KB of RAM. Hardware design was by Richard Altwasser of Sinclair Research, and the outward appearance was designed by Sinclair's industrial designer Rick Dickinson.
Video output is through an RF modulator and was designed for use with contemporary television sets, for a simple colour graphic display. Text can be displayed using 32×24 characters from the ZX Spectrum character set or from a set provided within an application, from a palette of 15 shades: seven colours at two levels of brightness each, plus black. The image resolution is 256×192 with the same colour limitations.

ZX Spectrum emulation powered by EmulatorJS v4 (fuse) JavaScript emulator
online game added: 2026-08-07, by