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Online version of Pole Position for Vectrex. Pole Position is a racing video game released in 1982 by Namco. The game popularized the use of sprite-based, pseudo-3D graphics with its `rear-view racer format` where the player’s view is behind and above the vehicle, looking forward along the road with the horizon in sight, which would remain in use even after true 3D computer graphics became standard for racing games. In this game, the player controls a Formula One race car...
Covers - Box Art
Online emulated version of Pole Position was originally developed for Vectrex,
a vector display-based home video game console – the only one ever designed and released for the home market, developed by Smith Engineering.
It was first released for the North America market in November 1982 and then Europe and Japan in 1983. Originally manufactured by General Consumer Electronics,
it was later licensed to Milton Bradley after they acquired the company. Bandai released the system in Japan.
The Vectrex, in contrast to other video-game systems available at the time, featured an integrated monochrome CRT monitor and did not need to be hooked up to a television set as it provided its own built-in display. A detachable wired control pad was mounted at, and could be folded into, the lower base of the console. Games included translucent color sheet overlays that could be placed over the monochrome screen. A number of peripherals were produced, such as a pair of 3D goggles known as the "3D Imager" and a "light-pen" that allowed the player to draw directly on the screen. A built-in game, Mine Storm, was playable without inserting a cartridge.
Technical specifications: CPU: Motorola 68A09 @ 1.5 MHz, RAM: 1 KB (two 4-bit 2114 chips), ROM: 8 KB (one 8-bit 2363 chip), Cartridge ROM: 32 KB, MOS 6522 Versatile Interface Adapter (VIA), Sound: General Instrument AY-3-8912, MCU controlled sound, 3-inch electrodynamic paper cone speaker;