King's Quest for Apple II
Apple IIGraham walks with the arrow keys (a press starts and stops him).
Game controls in browser
Show Controller & SystemClick on play Apple II game now button first to start the computer with the game. The game is played on the keyboard (and the mouse or joystick where the game supports them), just like on the old computer. A game on several disks shows disk buttons under the screen: when the game asks for another disk, click its number. Alt+B (Cmd+B on a Mac) reboots the computer.
King's Quest
Online version of King's Quest for Apple II. King's Quest is a graphic adventure by Roberta Williams, released by Sierra On-Line in 1984 as a commission from IBM for the IBM PCjr. Sir Graham sets out to recover the 3 lost treasures of the kingdom of Daventry: a magic mirror, a shield and a chest full of gold. It was among the first adventures with an animated hero on screen, steered through the scenery and controlled by typed commands, and its AGI engine went on to power further Sierra games. It later gained the subtitle Quest for the Crown and opened the King's Quest series.
Game details
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You can play King's Quest online also in a versions forrating (23 users voted)
Apple II Computers
Online emulated version of King's Quest was originally developed for the Apple ][ (Apple //),
a family of home computers, one of the first highly successful mass-produced microcomputer products, designed primarily by Steve Wozniak,
manufactured by Apple Computer (now Apple Inc.), and launched in 1977 with the original Apple II.
The Apple II became one of several recognizable and successful computers during the 1980s and early 1990s, although this was mainly limited to the US.
Through 1988, a number of models were introduced, with the most popular, the Apple IIe, remaining relatively unchanged into the 1990s.
All the machines in the series, except the //c, shared similar overall design elements. The motherboard held eight expansion slots and an array of RAM sockets
that could hold up to 48 kilobytes. Over the course of the Apple II series' life, an enormous amount of first- and third-party hardware was made available to extend
the capabilities of the machine. The //c was designed as a compact, portable unit, not intended to be disassembled, and could not use most of the expansion hardware
sold for the other machines in the series.
All machines in the Apple II series had a built-in keyboard, with the exception of the IIgs which had a separate keyboard.
Apple IIs had color and high-resolution graphics modes, sound capabilities and a built-in BASIC programming language.
