The Neverending Story for Apple II

Apple II

Adventure fantasy text parser puzzle solving
number of games played: 84x last time: Oct 15, 2020, 23:38

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Click on play Apple II game now button first to load the game and start emulator. Controls:

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The Neverending Story

Online version of The Neverending Story for Apple II. The Neverending Story is a text adventure based on the movie of the same name by Wolfgang Petersen (rather than the novel by Michael Ende). The world of Fantasia is about to be destroyed by the "All-consuming Nothing", it needs someone from the "Real World" to believe in it again in order to be saved from falling into oblivion. The player takes control of the young hero Atreyu who is the only one who can find the savior of Fantasia. The game uses different pictures to show the player's current location...

Game details

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Released in
1985
Publisher
Ocean Software Ltd.
Developer
Datasoft, Inc.
Platforms
Amstrad CPC, Apple II, Atari 8-bit, Commodore 64, ZX Spectrum
The Neverending Story downloads & info

Other platforms online 2

You can play The Neverending Story online also in a versions for

60%

rating (21 users voted)

Apple II Computers

Online emulated version of The Neverending Story was originally developed for the Apple ][ (Apple //), a family of home computers, one of the first highly successful mass-produced microcomputer products, designed primarily by Steve Wozniak, manufactured by Apple Computer (now Apple Inc.), and launched in 1977 with the original Apple II.
The Apple II became one of several recognizable and successful computers during the 1980s and early 1990s, although this was mainly limited to the US. Through 1988, a number of models were introduced, with the most popular, the Apple IIe, remaining relatively unchanged into the 1990s.

All the machines in the series, except the //c, shared similar overall design elements. The motherboard held eight expansion slots and an array of RAM sockets that could hold up to 48 kilobytes. Over the course of the Apple II series' life, an enormous amount of first- and third-party hardware was made available to extend the capabilities of the machine. The //c was designed as a compact, portable unit, not intended to be disassembled, and could not use most of the expansion hardware sold for the other machines in the series.
All machines in the Apple II series had a built-in keyboard, with the exception of the IIgs which had a separate keyboard. Apple IIs had color and high-resolution graphics modes, sound capabilities and a built-in BASIC programming language.

Apple II emulation powered by Apple2jse JavaScript emulator
online game added: 2010-09-21, by dj