The Neverending Story for ZX Spectrum

ZX Spectrum

Adventure fantasy text parser puzzle solving
number of games played: 406x last time: Apr 18, 2024, 15:44

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Click on the play ZX Spectrum game now button first to load the game, with the stop / start button you can pause the emulation.
The game is controlled using the keyboard or joystick, just like on an old computer.

The Neverending Story

Online version of The Neverending Story for ZX Spectrum. The Neverending Story is a text adventure based on the movie of the same name by Wolfgang Petersen (rather than the novel by Michael Ende). The world of Fantasia is about to be destroyed by the "All-consuming Nothing", it needs someone from the "Real World" to believe in it again in order to be saved from falling into oblivion. The player takes control of the young hero Atreyu who is the only one who can find the savior of Fantasia. The game uses different pictures to show the player's current location...

Game details

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Released in
1985
Publisher
Ocean Software Ltd.
Developer
Datasoft, Inc.
Platforms
Amstrad CPC, Apple II, Atari 8-bit, Commodore 64, ZX Spectrum
The Neverending Story downloads & info

Other platforms online 2

You can play The Neverending Story online also in a versions for

60%

rating (21 users voted)

Sinclair ZX Spectrum

Online emulated version of The Neverending Story was originally developed for the ZX Spectrum an 8-bit personal home computer released in the United Kingdom in 1982 by Sinclair Research. Referred to during development as the ZX81 Colour and ZX82, it was launched as the ZX Spectrum by Sinclair to highlight the machine's colour display, compared with the black and white display of its predecessor, the ZX81. The Spectrum was released as eight different models, ranging from the entry level with 16 KB RAM released in 1982 to the ZX Spectrum +3 with 128 KB RAM and built in floppy disk drive in 1987.
The Spectrum is based on a Zilog Z80 A CPU running at 3.5 MHz (or NEC D780C-1 clone). The original model has 16 KB (16×1024 bytes) of ROM and either 16 KB or 48 KB of RAM. Hardware design was by Richard Altwasser of Sinclair Research, and the outward appearance was designed by Sinclair's industrial designer Rick Dickinson.
Video output is through an RF modulator and was designed for use with contemporary television sets, for a simple colour graphic display. Text can be displayed using 32×24 characters from the ZX Spectrum character set or from a set provided within an application, from a palette of 15 shades: seven colours at two levels of brightness each, plus black. The image resolution is 256×192 with the same colour limitations.

ZX Spectrum emulation powered by JSSpeccy JavaScript emulator
online game added: 2014-04-07, by dj