Space Invaders for Apple II

Apple II

Developed by David Sullivan, the most accurate conversion of Space Invaders for the Apple II.

Action arcade fixed shooter
number of games played: 166x last time: Oct 19, 2020, 21:51

Game controls in browser

Show Controller & System

Click on play Apple II game now button first to load the game and start emulator. Controls:

KEYBOARD MOUSE = Keyboard / Mouse

Space Invaders

Online version of Space Invaders for Apple II. Space Invaders is an arcade video game designed by Tomohiro Nishikado, and released in 1978. Space Invaders is one of the earliest shooting games and the aim is to defeat waves of aliens with a laser cannon to earn as many points as possible. In designing the game, Nishikado drew inspiration from popular media: Breakout, The War of the Worlds, and Star Wars. To complete it, he had to design custom hardware and development tools...

Game details

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Released in
1978
Publisher
Midway
Developer
Taito Corporation
Platforms
Arcade (1978), Atari 2600, Atari 8-bit (1980), Atari 5200 (1982), MSX, NES (1985), Game Boy (1990), SNES (1994), PC Engine CD (1995)
Space Invaders downloads & info

Other platforms online 4

You can play Space Invaders online also in a versions for

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Apple II Computers

Online emulated version of Space Invaders was originally developed for the Apple ][ (Apple //), a family of home computers, one of the first highly successful mass-produced microcomputer products, designed primarily by Steve Wozniak, manufactured by Apple Computer (now Apple Inc.), and launched in 1977 with the original Apple II.
The Apple II became one of several recognizable and successful computers during the 1980s and early 1990s, although this was mainly limited to the US. Through 1988, a number of models were introduced, with the most popular, the Apple IIe, remaining relatively unchanged into the 1990s.

All the machines in the series, except the //c, shared similar overall design elements. The motherboard held eight expansion slots and an array of RAM sockets that could hold up to 48 kilobytes. Over the course of the Apple II series' life, an enormous amount of first- and third-party hardware was made available to extend the capabilities of the machine. The //c was designed as a compact, portable unit, not intended to be disassembled, and could not use most of the expansion hardware sold for the other machines in the series.
All machines in the Apple II series had a built-in keyboard, with the exception of the IIgs which had a separate keyboard. Apple IIs had color and high-resolution graphics modes, sound capabilities and a built-in BASIC programming language.

Apple II emulation powered by Apple2jse JavaScript emulator
online game added: 2011-02-14, by dj