Carrier Command for Commodore 64
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Carrier Command
Online version of Carrier Command for Commodore 64. Carrier Command is a cross between a vehicle simulation game and a real-time strategy game where players control a robotic aircraft carrier. The carrier is not based on any real-life aircraft carrier but has been designed specifically for the game. Across all but one format, Carrier Command uses filled-in vector graphics to create a three-dimensional view of the game world. The game is set in the near future, where a team of scientists have developed two robotic aircraft carriers to colonise an archipelago of sixty four islands...
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Commodore 64 Computer
Online emulated version of Carrier Command was originally developed for the Commodore 64 (also known as the C64 or the CBM 64), an 8-bit home computer introduced in January 1982 by Commodore International. Preceded by the Commodore VIC-20 and Commodore PET, the C64 took its name from its 64 kilobytes (65,536 bytes) of RAM. With support for multicolor sprites and a custom chip for waveform generation, the C64 could create superior visuals and audio compared to systems without such custom hardware. The C64 dominated the low-end computer market (except in the UK) for most of the 1980s.
The C64 uses an 8-bit MOS Technology 6510 microprocessor, 64 KB of 8-bit-wide dynamic RAM, 1 KB of 4-bit-wide static color RAM for text mode and 38 KB are available to built-in Commodore BASIC 2.0 on startup. The graphics chip, VIC-II, features 16 colors, eight hardware sprites per scanline (enabling up to 112 sprites per PAL screen), scrolling capabilities, and two bitmap graphics modes. The C64 has a resolution of 320×200 pixels, consisting of a 40×25 grid of 8×8 character blocks. The C64 has 255 predefined character blocks, called PETSCII.