Championship Sprint for Commodore 64
Commodore 64Controls: press Space after The Papillons intro. The game starts on the track editor screen with the menus EXTRAS, ABILITY and OPTION; the race starts from OPTION, PLAYGAME. The joystick in port 2 (← → ↑ ↓, fire Ctrl) moves a steering wheel cursor in the menus, fire on a menu title opens it, down scrolls and fire confirms. In the race you drive the blue car: fire is the gas pedal, ← and → steer.
Game controls in browser
Show Controller & SystemClick on play Commodore 64 game now button first to start emulator and load the game. Joystick - Keyboard controls:
Championship Sprint
Online version of Championship Sprint for Commodore 64. Championship Sprint is a top-down arcade racing game developed and released in 1986 by the American company Atari Games as the follow-up to its Super Sprint coin-op. Of its 8 single-screen tracks 5 are new and 3 come from the predecessor, with ramps, bridges, gates and short cuts. On the cabinet 2 players race against computer-driven cars and trade golden wrenches for car upgrades. In 1988 Electric Dreams Software released conversions for the Commodore 64, ZX Spectrum and Amstrad CPC, which added an editor for custom tracks.
Game details
Other platforms online 3
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Commodore 64 Computer
Online emulated version of Championship Sprint was originally developed for the Commodore 64 (also known as the C64 or the CBM 64), an 8-bit home computer introduced in January 1982 by Commodore International. Preceded by the Commodore VIC-20 and Commodore PET, the C64 took its name from its 64 kilobytes (65,536 bytes) of RAM. With support for multicolor sprites and a custom chip for waveform generation, the C64 could create superior visuals and audio compared to systems without such custom hardware. The C64 dominated the low-end computer market (except in the UK) for most of the 1980s.
The C64 uses an 8-bit MOS Technology 6510 microprocessor, 64 KB of 8-bit-wide dynamic RAM, 1 KB of 4-bit-wide static color RAM for text mode and 38 KB are available to built-in Commodore BASIC 2.0 on startup. The graphics chip, VIC-II, features 16 colors, eight hardware sprites per scanline (enabling up to 112 sprites per PAL screen), scrolling capabilities, and two bitmap graphics modes. The C64 has a resolution of 320×200 pixels, consisting of a 40×25 grid of 8×8 character blocks. The C64 has 255 predefined character blocks, called PETSCII.
