RoboCop 2 for Commodore 64Commodore 64
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Online version of RoboCop 2 for Commodore 64. RoboCop 2 is a platform shooter based on the 1990 film of the same name. The game was released for several home computers / consoles developed and published by Ocean Software, and Data East manufactured an arcade version. Detroit cyborg cop known as RoboCop must stop a drug distributor, Cain, from spreading a new drug known as Nuke. The game follows the basic premise of the movie, but has some major sequential differences. It is mostly side-scrolling shoot-em-up, with some levels viewed from behind RoboCop and providing a targeting reticle with which to kill generic criminals...
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Commodore 64 Computer
Online emulated version of RoboCop 2 was originally developed for the Commodore 64 (also known as the C64 or the CBM 64), an 8-bit home computer introduced in January 1982 by Commodore International. Preceded by the Commodore VIC-20 and Commodore PET, the C64 took its name from its 64 kilobytes (65,536 bytes) of RAM. With support for multicolor sprites and a custom chip for waveform generation, the C64 could create superior visuals and audio compared to systems without such custom hardware. The C64 dominated the low-end computer market (except in the UK) for most of the 1980s.
The C64 uses an 8-bit MOS Technology 6510 microprocessor, 64 KB of 8-bit-wide dynamic RAM, 1 KB of 4-bit-wide static color RAM for text mode and 38 KB are available to built-in Commodore BASIC 2.0 on startup. The graphics chip, VIC-II, features 16 colors, eight hardware sprites per scanline (enabling up to 112 sprites per PAL screen), scrolling capabilities, and two bitmap graphics modes. The C64 has a resolution of 320×200 pixels, consisting of a 40×25 grid of 8×8 character blocks. The C64 has 255 predefined character blocks, called PETSCII.