RoboCop 2 for Commodore 64

Commodore 64

Action platform 2D scrolling shooter sci-fi
number of games played: 862x last time: Oct 18, 2026, 13:51

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Click on play Commodore 64 game now button first to start emulator and load the game. Joystick - Keyboard controls:

Joystick Keyboard 1: ← → ↑ ↓ ~ CTRL = LEFT / RIGHT / UP / DOWN ~ FIRE
Joystick Keyboard 2: A D W S ~ SHIF = LEFT / RIGHT / UP / DOWN ~ FIRE

RoboCop 2

Online version of RoboCop 2 for Commodore 64. RoboCop 2 is a side-scrolling action platformer based on the 1990 film, published for home computers by the British company Ocean Software. The cyborg RoboCop destroys stocks of the drug Nuke, rescues hostages and hunts down the dealer Cain, with a firing range and a memory puzzle between levels. The record covers the Amiga, Atari ST, ZX Spectrum, Amstrad CPC, Commodore 64, NES and Game Boy versions of 1990 and 1991, as well as the separate 1991 Data East coin-op, which 2 players can play at once.

Game details

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Released in
1990
Publisher
Ocean Software Ltd.
Developer
Data East, Ocean
Platforms
Amstrad CPC, Amiga, Atari ST, ZX Spectrum (1990), Arcade, Commodore 64, NES, Game Boy (1991)

Other platforms online 3

You can play RoboCop 2 online also in a versions for
76%

rating (4 users voted)

Covers - Box Art

Commodore 64 Computer

Online emulated version of RoboCop 2 was originally developed for the Commodore 64 (also known as the C64 or the CBM 64), an 8-bit home computer introduced in January 1982 by Commodore International. Preceded by the Commodore VIC-20 and Commodore PET, the C64 took its name from its 64 kilobytes (65,536 bytes) of RAM. With support for multicolor sprites and a custom chip for waveform generation, the C64 could create superior visuals and audio compared to systems without such custom hardware. The C64 dominated the low-end computer market (except in the UK) for most of the 1980s.

The C64 uses an 8-bit MOS Technology 6510 microprocessor, 64 KB of 8-bit-wide dynamic RAM, 1 KB of 4-bit-wide static color RAM for text mode and 38 KB are available to built-in Commodore BASIC 2.0 on startup. The graphics chip, VIC-II, features 16 colors, eight hardware sprites per scanline (enabling up to 112 sprites per PAL screen), scrolling capabilities, and two bitmap graphics modes. The C64 has a resolution of 320×200 pixels, consisting of a 40×25 grid of 8×8 character blocks. The C64 has 255 predefined character blocks, called PETSCII.

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online game added: 2022-05-12, by