Eye of the Beholder for Game Boy Advance
Game Boy AdvanceDungeons & Dragons - Eye of the Beholder for Game Boy Advance by Pronto Games uses a stripped-down version of the 3rd edition D&D rules with only four basic character classes and several traits, feats and skills. It is not a port of the original game, though it possesses roughly the same plot. It bears stronger resemblance to the original Gold Box games, such as Pool of Radiance...
Game controls in browser
Show Controller & SystemClick on play GBA game now button first to load the game into emulator. Control keys:
Eye of the Beholder
Online version of Eye of the Beholder for Game Boy Advance. Eye of the Beholder is a grid-based dungeon crawler developed in 1991 by Westwood Associates for Strategic Simulations (SSI) as the first game of its AD&D Legend Series. Built on 2nd Edition AD&D rules and set in the Forgotten Realms, it sends a party of 4 beneath the city of Waterdeep, down 12 levels of sewers, dwarven ruins and drow territory to Xanathar, the beholder who gives the game its name. Instead of the turn-based combat of SSI's earlier AD&D games it takes the Dungeon Master approach: first-person view, square-by-square movement and real-time fighting. It launched the Eye of the Beholder trilogy and steered SSI towards more AD&D dungeon crawlers.
Game details
Other platforms online 1
You can play Eye of the Beholder online also in a versions forrating (77 users voted)
Covers - Box Art
Game Boy Advance
Online emulated version of Eye of the Beholder was originally developed for the Game Boy Advance (GBA), an 32-bit handheld game console developed, manufactured and marketed by Nintendo as the successor to the Game Boy Color. It was first released in Japan on March 21, 2001. The GBA is part of the sixth generation of video game consoles. The original model does not have an illuminated screen; Nintendo addressed that with the release of a redesigned model with a frontlit screen, the Game Boy Advance SP, in 2003. A newer revision of the redesign was released in 2005, with a backlit screen. The final redesign, the Game Boy Micro, was released in 2005. Backward compatibility for Game Boy and Game Boy Color games is provided by a custom 4.194/8.388 MHz 8080-based coprocessor.
With hardware performance comparable to the Super Nintendo Entertainment System, the Game Boy Advance represents progress for sprite-based technology. The system's library includes platformers, SNES-like role-playing video games, and games ported from various 8-bit and 16-bit systems of the previous generations. This includes the Super Mario Advance series, as well as the system's backward compatibility with all earlier Game Boy titles. While most GBA games employ 2D graphics, developers have ambitiously designed some 3D GBA games that push the limits of the hardware, including first-person shooters like a port of Doom and racing games like GT Advance Championship Racing.