Duke Nukem 3D for SEGA Genesis
SEGA GenesisDuke Nukem 3D is a 1998 Sega Mega Drive game by Tec Toy based on the popular PC game of the same name. It was only released in Brazil. A future re-release to a primary American audience was announce by Piko Interactive in 2015. The earlier Sega Saturn version was a port of the PC game; Tec Toy's version contains graphics and sound effects from the PC version, but has substantially different gameplay mechanics, levels, and a simplified game engine. It is widely speculated to be an extensive hack of Zero Tolerance, but this remains unconfirmed. The legal status of the remake is disputed; 3D Realms claims that it is not legal while Tec Toy claims that they obtained a license from publisher GT Interactive (now defunct). The game solely contains the second of the original games three episodes. This episode is called Lunar Apocalypse but the levels are redesigned to better suit the new game engine.
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Duke Nukem 3D
Online version of Duke Nukem 3D for SEGA Genesis. Duke Nukem 3D is a 1996 first-person shooter by 3D Realms that moved its muscle-bound hero from two 2D platformers into first person. It runs on Ken Silverman's Build engine, which allowed looking up and down, jumping, swimming and flying with a jetpack, and it became known above all for how much of its environment the player can actually use. The first episode was distributed as shareware, the full version holds three episodes and the Atomic Edition adds a fourth. It sold around 3.5 million copies and has lived on in source ports since the code was released in 2003...
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SEGA Genesis / Mega Drive
Online emulated version of Duke Nukem 3D was originally developed for the Sega Genesis
known as the Mega Drive outside North America. It was a 16-bit fourth-generation home video game console developed and sold by Sega.
The Genesis is Sega's third console and the successor to the Master System. Sega released it as the Mega Drive in Japan in 1988,
and later as the Genesis in North America in 1989. In 1990, it was distributed as the Mega Drive by Virgin Mastertronic in Europe.
Designed by an R&D team supervised by Hideki Sato and Masami Ishikawa, the Genesis was adapted from Sega's System 16 arcade board, centered on a
Motorola 68000 processor as the CPU, a Zilog Z80 as a sound controller, and a video system supporting hardware sprites, tiles, and scrolling.
It plays a library of more than 900 games created by Sega and a wide array of third-party publishers delivered on ROM-based cartridges.
Several add-ons were released, including a Power Base Converter to play Master System games. It was released in several different versions,
some created by third parties.
Contributing to its success were its library of arcade game ports, the popularity of Sega's Sonic the Hedgehog series, several popular sports franchises, and aggressive youth marketing that positioned it as the cool console for adolescents. 30.75 million first-party Genesis units were sold worldwide.