Maxit for Commodore PET

Commodore PET

Puzzle
number of games played: 5x last time: Oct 28, 2026, 09:13

Game controls in browser

Show Controller & System

Click on the play Commodore PET game now button first to start the computer with the game, with the stop / start button you can pause the emulation.
The game is played on the keyboard, laid out like the PET's own: the letters are where you expect them, Esc is RUN/STOP and Del is CLR/HOME. Digits and the signs + - * / = are on the numeric keypad, as on the PET.

Manuals, maps & hints 1

Original manuals, maps, hints and other materials for Maxit, on OldGames.sk:

Maxit

Online version of Maxit for Commodore PET. A numbers logic game for 1 or 2 players, written by Harry J. Saal for the Commodore PET and published by The Code Works on issue 25 of the Cursor tape magazine in April 1981. An 8x8 board holds randomly scattered numbers from 15 down to -9 and one shared marker: the first player may move it only along its row, the second only along its column, and every move scores the value of the square the marker lands on, negative ones included. Each move therefore also decides what the opponent gets to choose from. In 1982 Patrick Leabo rewrote the game in GW-BASIC for the IBM PC, and the Commodore 64 has a German conversion plus a separate Dutch version by Courbois Software.

Game details

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Released in
1981
Publisher
The Code Works
Developer
Harry J. Saal
Platforms

Other platforms online 2

You can play Maxit online also in a versions for
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Commodore PET / CBM computers

Online emulated version of Maxit was originally developed for the Commodore PET (Personal Electronic Transactor), designed by Chuck Peddle and introduced in January 1977. Together with the Apple II and the TRS-80 it was one of the three computers that started the home computer market in 1977, and it became popular in schools, especially in Canada, the UK and Germany.
The first PET 2001 had a MOS 6502 processor at 1 MHz, 4 or 8 kB of RAM, Microsoft BASIC in ROM, a built-in 9" monochrome monitor, a calculator style keyboard and a built-in cassette recorder. Later models such as the 4032 and 8032 (sold as CBM in Europe) brought a full size keyboard, 32 kB of RAM, BASIC 4.0 and 80 columns. The screen shows 40 by 25 characters, games draw with the PETSCII block graphics. Games came on cassettes and 5.25" floppy disks for the 2031, 4040 and 8050 drives.

Commodore PET emulation powered by EmulatorJS v4 (vice_xpet) JavaScript emulator
online game added: 2026-10-28, by