Maxit for Commodore 64
Commodore 64The game reads the joystick in port 1. Player 1 moves the marker along the row with ← → and takes the number with CTRL (fire), player 2 moves along the column with ↑ ↓.
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Show Controller & SystemClick on play Commodore 64 game now button first to start emulator and load the game. Joystick - Keyboard controls:
Maxit
Online version of Maxit for Commodore 64. A numbers logic game for 1 or 2 players, written by Harry J. Saal for the Commodore PET and published by The Code Works on issue 25 of the Cursor tape magazine in April 1981. An 8x8 board holds randomly scattered numbers from 15 down to -9 and one shared marker: the first player may move it only along its row, the second only along its column, and every move scores the value of the square the marker lands on, negative ones included. Each move therefore also decides what the opponent gets to choose from. In 1982 Patrick Leabo rewrote the game in GW-BASIC for the IBM PC, and the Commodore 64 has a German conversion plus a separate Dutch version by Courbois Software.
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Commodore 64 Computer
Online emulated version of Maxit was originally developed for the Commodore 64 (also known as the C64 or the CBM 64), an 8-bit home computer introduced in January 1982 by Commodore International. Preceded by the Commodore VIC-20 and Commodore PET, the C64 took its name from its 64 kilobytes (65,536 bytes) of RAM. With support for multicolor sprites and a custom chip for waveform generation, the C64 could create superior visuals and audio compared to systems without such custom hardware. The C64 dominated the low-end computer market (except in the UK) for most of the 1980s.
The C64 uses an 8-bit MOS Technology 6510 microprocessor, 64 KB of 8-bit-wide dynamic RAM, 1 KB of 4-bit-wide static color RAM for text mode and 38 KB are available to built-in Commodore BASIC 2.0 on startup. The graphics chip, VIC-II, features 16 colors, eight hardware sprites per scanline (enabling up to 112 sprites per PAL screen), scrolling capabilities, and two bitmap graphics modes. The C64 has a resolution of 320×200 pixels, consisting of a 40×25 grid of 8×8 character blocks. The C64 has 255 predefined character blocks, called PETSCII.
