Rescue on Fractalus! for ZX Spectrum

ZX Spectrum

Simulation sci-fi
number of games played: 199x last time: Sep 18, 2024, 10:19

Game controls in browser

Show Controller & System

Click on the play ZX Spectrum game now button first to load the game, with the stop / start button you can pause the emulation.
The game is controlled using the keyboard or joystick, just like on an old computer.

Rescue on Fractalus!

Online version of Rescue on Fractalus! for ZX Spectrum. Rescue on Fractalus is an action game played from a 3D first person point of view. The game utilizes fractal technology to create the craggy mountains of an alien planet, where the visilibility was drastically reduced by the dense atmosphere. The player controls a fictional "Valkyrie" space fighter attempting to land and pick up downed Ethercorps pilots. Some of these mountains hold anti-aircraft guns, which have to be avoided or destroyed...

Game details

Previous Next
Released in
1984
Publisher
Activision
Developer
Lucasfilm Games
Platforms
Atari 5200, Atari 8-bit (1984), Commodore 64/128, TRS-80 COCO, Apple II (1985), Amstrad CPC, ZX Spectrum (1986)
Rescue on Fractalus! downloads & info

Other platforms online 2

You can play Rescue on Fractalus! online also in a versions for

64%

rating (21 users voted)

Sinclair ZX Spectrum

Online emulated version of Rescue on Fractalus! was originally developed for the ZX Spectrum an 8-bit personal home computer released in the United Kingdom in 1982 by Sinclair Research. Referred to during development as the ZX81 Colour and ZX82, it was launched as the ZX Spectrum by Sinclair to highlight the machine's colour display, compared with the black and white display of its predecessor, the ZX81. The Spectrum was released as eight different models, ranging from the entry level with 16 KB RAM released in 1982 to the ZX Spectrum +3 with 128 KB RAM and built in floppy disk drive in 1987.
The Spectrum is based on a Zilog Z80 A CPU running at 3.5 MHz (or NEC D780C-1 clone). The original model has 16 KB (16×1024 bytes) of ROM and either 16 KB or 48 KB of RAM. Hardware design was by Richard Altwasser of Sinclair Research, and the outward appearance was designed by Sinclair's industrial designer Rick Dickinson.
Video output is through an RF modulator and was designed for use with contemporary television sets, for a simple colour graphic display. Text can be displayed using 32×24 characters from the ZX Spectrum character set or from a set provided within an application, from a palette of 15 shades: seven colours at two levels of brightness each, plus black. The image resolution is 256×192 with the same colour limitations.

ZX Spectrum emulation powered by JSSpeccy JavaScript emulator
online game added: 2011-06-17, by dj