Scott Adams' Graphic Adventure #1: Adventureland for Apple II 3D
Apple IIThe game boots into the Adventure International menu, 1 loads it (2 to 4 are demos of other games). Answer the saved game question with N, SLOT FOR VOICE OUTPUT with 0. An empty Enter in the game switches between the picture and the text.
Game controls in browser
Show Controller & SystemClick on play Apple II game now button first to start the computer with the game. The game is played on the keyboard (and the mouse or joystick where the game supports them), just like on the old computer. A game on several disks shows disk buttons under the screen: when the game asks for another disk, click its number. Alt+B (Cmd+B on a Mac) reboots the computer.
Scott Adams' Graphic Adventure #1: Adventureland
Online version of Scott Adams' Graphic Adventure #1: Adventureland for Apple II. The graphic version of the Adventureland text adventure, released by Adventure International in 1982 for the Apple II and later for the Atari 400/800. The game is the same as the 1978 original: a forest, swamps, bees, a bear, a dragon, 13 treasures and a 2-word parser. What it adds is a picture for every room, which can be switched off, with the room description shown on request. It opened the Scott Adams' Graphic Adventure series. Brian Howarth converted it for the Commodore 64 and ZX Spectrum, and StarCraft released it in Japan.
Game details
Other platforms online 3
You can play Scott Adams' Graphic Adventure #1: Adventureland online also in a versions forrating (0 users voted)
Covers - Box Art
Apple II Computers
Online emulated version of Scott Adams' Graphic Adventure #1: Adventureland was originally developed for the Apple ][ (Apple //),
a family of home computers, one of the first highly successful mass-produced microcomputer products, designed primarily by Steve Wozniak,
manufactured by Apple Computer (now Apple Inc.), and launched in 1977 with the original Apple II.
The Apple II became one of several recognizable and successful computers during the 1980s and early 1990s, although this was mainly limited to the US.
Through 1988, a number of models were introduced, with the most popular, the Apple IIe, remaining relatively unchanged into the 1990s.
All the machines in the series, except the //c, shared similar overall design elements. The motherboard held eight expansion slots and an array of RAM sockets
that could hold up to 48 kilobytes. Over the course of the Apple II series' life, an enormous amount of first- and third-party hardware was made available to extend
the capabilities of the machine. The //c was designed as a compact, portable unit, not intended to be disassembled, and could not use most of the expansion hardware
sold for the other machines in the series.
All machines in the Apple II series had a built-in keyboard, with the exception of the IIgs which had a separate keyboard.
Apple IIs had color and high-resolution graphics modes, sound capabilities and a built-in BASIC programming language.
