Scott Adams' Graphic Adventure #1: Adventureland for Commodore 64 3D
Commodore 64This text adventure is played on the keyboard only, it has no joystick control. Answer the question Use Default Colours ? with Y and Restore a previously saved game ? with N. Commands are two English words (CLIMB TREE, LOOK, INVENTORY, HELP). An empty Enter switches between the room picture and its description with the visible items and exits.
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Show Controller & SystemClick on play Commodore 64 game now button first to start emulator and load the game. Joystick - Keyboard controls:
Scott Adams' Graphic Adventure #1: Adventureland
Online version of Scott Adams' Graphic Adventure #1: Adventureland for Commodore 64. The graphic version of the Adventureland text adventure, released by Adventure International in 1982 for the Apple II and later for the Atari 400/800. The game is the same as the 1978 original: a forest, swamps, bees, a bear, a dragon, 13 treasures and a 2-word parser. What it adds is a picture for every room, which can be switched off, with the room description shown on request. It opened the Scott Adams' Graphic Adventure series. Brian Howarth converted it for the Commodore 64 and ZX Spectrum, and StarCraft released it in Japan.
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Commodore 64 Computer
Online emulated version of Scott Adams' Graphic Adventure #1: Adventureland was originally developed for the Commodore 64 (also known as the C64 or the CBM 64), an 8-bit home computer introduced in January 1982 by Commodore International. Preceded by the Commodore VIC-20 and Commodore PET, the C64 took its name from its 64 kilobytes (65,536 bytes) of RAM. With support for multicolor sprites and a custom chip for waveform generation, the C64 could create superior visuals and audio compared to systems without such custom hardware. The C64 dominated the low-end computer market (except in the UK) for most of the 1980s.
The C64 uses an 8-bit MOS Technology 6510 microprocessor, 64 KB of 8-bit-wide dynamic RAM, 1 KB of 4-bit-wide static color RAM for text mode and 38 KB are available to built-in Commodore BASIC 2.0 on startup. The graphics chip, VIC-II, features 16 colors, eight hardware sprites per scanline (enabling up to 112 sprites per PAL screen), scrolling capabilities, and two bitmap graphics modes. The C64 has a resolution of 320×200 pixels, consisting of a 40×25 grid of 8×8 character blocks. The C64 has 255 predefined character blocks, called PETSCII.
