The Parker version is at the beginning a bit more difficult than the Sierra version, as the speed is a bit higher and the goal needs to be hit more precise. Unfortunately, the game gets in the mode "Slow" surprisingly easier again from level 5 or 6! and with this more boring...
Game controls in browserShow Controller & System
Click on play Commodore 64 game now button first to start emulator and load the game. Joystick - Keyboard controls:
Online version of Frogger for Commodore 64. Frogger is a 1981 arcade game developed by Konami and originally published by Sega. Frogger was positively received as one of the greatest video games ever made and followed by several clones and sequels. The game found its way into popular culture, including television and music. The object of the game is to direct frogs to their homes one by one by crossing a busy road and navigating a river full of hazards. The game starts with three, five, or seven frogs, depending on the settings used by the operator. Losing them all ends the game. The only player control is the 4 direction joystick used to navigate the frog; each push in a direction causes the frog to hop once in that direction. Frogger is either single-player or two players alternating...
Commodore 64 Computer
Online emulated version of Frogger was originally developed for the Commodore 64 (also known as the C64 or the CBM 64), an 8-bit home computer introduced in January 1982 by Commodore International. Preceded by the Commodore VIC-20 and Commodore PET, the C64 took its name from its 64 kilobytes (65,536 bytes) of RAM. With support for multicolor sprites and a custom chip for waveform generation, the C64 could create superior visuals and audio compared to systems without such custom hardware. The C64 dominated the low-end computer market (except in the UK) for most of the 1980s.
The C64 uses an 8-bit MOS Technology 6510 microprocessor, 64 KB of 8-bit-wide dynamic RAM, 1 KB of 4-bit-wide static color RAM for text mode and 38 KB are available to built-in Commodore BASIC 2.0 on startup. The graphics chip, VIC-II, features 16 colors, eight hardware sprites per scanline (enabling up to 112 sprites per PAL screen), scrolling capabilities, and two bitmap graphics modes. The C64 has a resolution of 320×200 pixels, consisting of a 40×25 grid of 8×8 character blocks. The C64 has 255 predefined character blocks, called PETSCII.