Wonder Boy for Commodore 64
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Wonder Boy
Online version of Wonder Boy for Commodore 64. Wonder Boy (Wandā Bōi) is a 1986 platform game published by Sega and developed by Escape (now known as Westone Bit Entertainment). Originally designed for arcades, it was later ported to the SG-1000, Master System and Game Gear consoles by Sega, and to the ZX Spectrum, Commodore 64 and Amstrad CPC home computers by Activision. The titular Wonder Boy is a tribal caveman-like boy whose girlfriend Tina has been captured by the dark King. The player must guide the Wonder Boy through seven areas, each consisting of four rounds. The boy can arm himself with a stone hatchet, which he can throw at oncoming foes, a skateboard with which he can rush through the levels and temporary protection by an angel which allows him to destroy foes by simply running into them...
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Commodore 64 Computer
Online emulated version of Wonder Boy was originally developed for the Commodore 64 (also known as the C64 or the CBM 64), an 8-bit home computer introduced in January 1982 by Commodore International. Preceded by the Commodore VIC-20 and Commodore PET, the C64 took its name from its 64 kilobytes (65,536 bytes) of RAM. With support for multicolor sprites and a custom chip for waveform generation, the C64 could create superior visuals and audio compared to systems without such custom hardware. The C64 dominated the low-end computer market (except in the UK) for most of the 1980s.
The C64 uses an 8-bit MOS Technology 6510 microprocessor, 64 KB of 8-bit-wide dynamic RAM, 1 KB of 4-bit-wide static color RAM for text mode and 38 KB are available to built-in Commodore BASIC 2.0 on startup. The graphics chip, VIC-II, features 16 colors, eight hardware sprites per scanline (enabling up to 112 sprites per PAL screen), scrolling capabilities, and two bitmap graphics modes. The C64 has a resolution of 320×200 pixels, consisting of a 40×25 grid of 8×8 character blocks. The C64 has 255 predefined character blocks, called PETSCII.