Pirate Adventure for Atari 8-bit

Atari 8-bit

Adventure
number of games played: 1x last time: Oct 27, 2026, 22:18

Game controls in browser

Show Controller & System

Click on the play Atari 8-bit game now button first to start the computer with the game, with the stop / start button you can pause the emulation.
The joystick is on the arrow keys with fire on X, the console keys START, SELECT and OPTION are Enter, V and Q. A game that wants typing (a text adventure) needs Direct Keyboard Input turned on in the emulator settings, the keys then work as the Atari keyboard.

Manuals, maps & hints 3

Original manuals, maps, hints and other materials for Pirate Adventure, on OldGames.sk:

Pirate Adventure

Online version of Pirate Adventure for Atari 8-bit. A 1979 text adventure by Scott and Alexis Adams, the second game of the Adventure International series. A spell carries the player from a flat in London to a pirate island, where a drunken pirate and his parrot keep company while a ship is built to reach Treasure Island and Long John Silver's 2 lost treasures. Commands have 2 words, a verb and a noun. Written in BASIC for the TRS-80, it spread over a few years to almost every home computer...

Game details

Previous Next
Released in
1979
Publisher
Adventure International
Developer
Scott Adams
Platforms

Other platforms online 8

You can play Pirate Adventure online also in a versions for
0%

rating (0 users voted)

Atari 8-bit (400/800, XL, XE)

Online emulated version of Pirate Adventure was originally developed for the Atari 8-bit family of home computers. Atari introduced the 400 and 800 in 1979, designed by the team behind the Atari 2600 console. The line continued with the 1200XL, the 600XL and 800XL (1983) and the 65XE and 130XE (1985), and stayed on sale until 1992. Behind the Iron Curtain it was popular in Poland, Czechoslovakia and Hungary, where the 800XL and 130XE were sold in Pewex and Tuzex shops.
The computers use a MOS 6502 processor at 1.79 MHz (NTSC) or 1.77 MHz (PAL) and three custom chips: ANTIC drives the display with its own display list, GTIA (CTIA in early models) adds colours and sprites called player missile graphics, and POKEY generates four channels of sound and reads the keyboard and paddles. The machines show up to 256 colours, 40 by 24 characters of text and up to 320 by 192 pixels. Games came on cartridges, cassettes and 5.25" floppy disks.

Atari 8-bit emulation powered by EmulatorJS v4 (atari800) JavaScript emulator
online game added: 2026-10-27, by