Ghosts 'n Goblins for MSX
MSXMSX port of Ghosts and Goblins by Amusement Factory 2007-2008
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Ghosts 'n Goblins
Online version of Ghosts 'n Goblins for MSX. Ghosts 'n Goblins (Makai-mura) is a run and gun platform game created by Tokuro Fujiwara and developed by Capcom, released in arcades on September 19, 1985. The series has subsequently been ported to and released on a variety of game consoles and mobile platforms and spawned several sequels and spin-offs. The player controls a knight, named Sir Arthur, who must defeat zombies, ogres, demons, cyclopes, dragons and other monsters in order to rescue Princess Prin-Prin, who has been kidnapped by Astaroth, king of Demon World. Along the way the player can pick up new weapons, bonuses and extra suits of armor that can help in this task. The player can only be hit twice before losing a life. Losing a life will result in having to restart the level, or starting at the halfway point if the player has managed to get that far...
Game details
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You can play Ghosts 'n Goblins online also in a versions for41%
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MSX 1/2 Home Computers
Online emulated version of Ghosts 'n Goblins was originally developed for the MSX a standardized home computer architecture,
announced by Microsoft and ASCII Corporation in 1983. It was initially conceived by Microsoft as a product for the Eastern sector, and jointly marketed by Kazuhiko Nishi,
then vice-president at Microsoft and director at ASCII Corporation. Microsoft and Nishi conceived the project as an attempt to create unified standards among various
home computing system manufacturers of the period, in the same fashion as the VHS standard for home video tape machines.
MSX systems were popular in Japan and several other countries. Sony was the primary manufacturer of MSX systems at the time of release, and throughout most of the
products lifespan, producing more units than any other manufacturer. Eventually 5 million MSX-based units were sold in Japan alone.
Nishi's standard was built around the Spectravideo SV-328 computer. The standard consisted primarily of several off-the-shelf parts; the main CPU was a 3.58 MHz Zilog Z80, the Texas Instruments TMS9918 graphics chip with 16 KB of dedicated VRAM, the sound and partial I/O support was provided by the AY-3-8910 chip manufactured by General Instrument, and an Intel 8255 Programmable Peripheral Interface chip was used for the parallel I/O such as the keyboard.