Shadow Warrior for Commodore 64Commodore 64
Game controls in browserShow Controller & System
Click on play Commodore 64 game now button first to start emulator and load the game. Joystick - Keyboard controls:
Online version of Ninja Gaiden for Commodore 64. Ninja Gaiden, released in Japan as Ninja Ryūkenden (Legend of the Ninja Dragon Sword) and as Shadow Warriors in Europe, is a side-scrolling cinematic action-platformer. Tecmo developed and published it for the NES; its development and release coincided with the beat 'em up arcade version of the same name. The story follows a ninja named Ryu Hayabusa as he journeys to America to avenge his murdered father. There, he learns that a person named "the Jaquio" plans to take control of the world by unleashing an ancient demon through the power contained in two statues. Featuring platforming gameplay similar to Castlevania, players control Ryu through six "Acts" that comprise 20 levels; they encounter enemies that must be dispatched with Ryu's katana and other secondary weapons...
Other platforms online 7You can play Ninja Gaiden online also in a versions for
rating (4 users voted)
Commodore 64 Computer
Online emulated version of Ninja Gaiden was originally developed for the Commodore 64 (also known as the C64 or the CBM 64), an 8-bit home computer introduced in January 1982 by Commodore International. Preceded by the Commodore VIC-20 and Commodore PET, the C64 took its name from its 64 kilobytes (65,536 bytes) of RAM. With support for multicolor sprites and a custom chip for waveform generation, the C64 could create superior visuals and audio compared to systems without such custom hardware. The C64 dominated the low-end computer market (except in the UK) for most of the 1980s.
The C64 uses an 8-bit MOS Technology 6510 microprocessor, 64 KB of 8-bit-wide dynamic RAM, 1 KB of 4-bit-wide static color RAM for text mode and 38 KB are available to built-in Commodore BASIC 2.0 on startup. The graphics chip, VIC-II, features 16 colors, eight hardware sprites per scanline (enabling up to 112 sprites per PAL screen), scrolling capabilities, and two bitmap graphics modes. The C64 has a resolution of 320×200 pixels, consisting of a 40×25 grid of 8×8 character blocks. The C64 has 255 predefined character blocks, called PETSCII.