Consoles and Home Computers 280-300 / 1036

Online Old Games for Consoles and Home Computers

Catacomb Abyss, The for PC DOS

PC DOS 1992, Gamer's Edge

The Catacomb Abyss is a fantasy first-person shooter developed by the in-house team of Softdisk Publishing and released for PC DOS in November 1992 under the Gamer's Edge label. After the defeat of Nemesis, the wizard returns to fight the minions who built a mausoleum in his honour, blasting his way with magic missiles from the town graveyard through... 382

Blood for PC DOS

PC DOS 1997, GT Interactive Software Corp.

Blood is a horror first-person shooter developed by Monolith Productions and published by GT Interactive in 1997 for PC DOS. The undead gunslinger Caleb takes revenge on the dark god Tchernobog and his cult across 4 episodes full of gore, black humour and horror film references. It runs on the Build engine known from Duke Nukem 3D, was the first game... 1926

Blake Stone: Aliens of Gold for PC DOS

PC DOS 1993, Apogee Software, Ltd.

Blake Stone: Aliens of Gold is a 1993 science fiction first-person shooter developed by JAM Productions and published by Apogee Software for PC DOS. Agent Blake Stone fights his way through 6 bases of the mad geneticist Dr. Pyrus Goldfire, who plans to conquer Earth with an army of mutants. The game runs on a licensed Wolfenstein 3D engine, extended... 435

Battle Arena Toshinden for Game Boy

Game Boy 1995, TAKARA Co., Ltd.

Battle Arena Toshinden is a 3D weapons-based fighting game developed by the Japanese studio Tamsoft and published by Takara in 1995 for the PlayStation. It was one of the first fighting games with polygonal characters in three-dimensional arenas and popularised the sidestep, with the camera swinging smoothly around the fighters. A secret tournament... 130

Battle Arena Toshinden for PC DOS

PC DOS 1995, TAKARA Co., Ltd.

Battle Arena Toshinden is a 3D weapons-based fighting game developed by the Japanese studio Tamsoft and published by Takara in 1995 for the PlayStation. It was one of the first fighting games with polygonal characters in three-dimensional arenas and popularised the sidestep, with the camera swinging smoothly around the fighters. A secret tournament... 329

Haja no Fūin for NES

NES 1986, SEGA

Miracle Warriors: Seal of the Dark Lord (Haja no Fūin in Japan), is a role-playing video game developed by Kogado, released initially on the Japanese PC-88 in 1986 and then ported to various other systems, including a Sega Master System version which was released in North America. The game takes place in a world of five lands spread out over three... 60

Haja no Fūin for MSX

MSX 1986, SEGA

Miracle Warriors: Seal of the Dark Lord (Haja no Fūin in Japan), is a role-playing video game developed by Kogado, released initially on the Japanese PC-88 in 1986 and then ported to various other systems, including a Sega Master System version which was released in North America. The game takes place in a world of five lands spread out over three... 34

Miracle Warriors: Seal of the Dark Lord for SEGA Master System

SEGA Master System 1986, SEGA

Miracle Warriors: Seal of the Dark Lord (Haja no Fūin in Japan), is a role-playing video game developed by Kogado, released initially on the Japanese PC-88 in 1986 and then ported to various other systems, including a Sega Master System version which was released in North America. The game takes place in a world of five lands spread out over three... 576

Cannon Fodder: War Has Never Been So Much Fun! for SNES

SNES 1993, Virgin Interactive Entertainment, Inc.

War has never been so much fun. Cannon Fodder is war themed action/startegy game in top-down view. the player is in charge of a squad of between one to eight men that can be, for command purposes, split up to three groups. All men have a machine gun with unlimited ammunition, as well as limited caches of grenades and rockets that can be found on the... 349

Cannon Fodder for Game Boy Color

Game Boy Color 1993, Virgin Interactive Entertainment, Inc.

War has never been so much fun. Cannon Fodder is war themed action/startegy game in top-down view. the player is in charge of a squad of between one to eight men that can be, for command purposes, split up to three groups. All men have a machine gun with unlimited ammunition, as well as limited caches of grenades and rockets that can be found on the... 212

Cannon Fodder for PC DOS

PC DOS 1993, Virgin Interactive Entertainment, Inc.

War has never been so much fun. Cannon Fodder is war themed action/startegy game in top-down view. the player is in charge of a squad of between one to eight men that can be, for command purposes, split up to three groups. All men have a machine gun with unlimited ammunition, as well as limited caches of grenades and rockets that can be found on the... 897

Jazz Jackrabbit for PC DOS

PC DOS 1994, Epic MegaGames, Inc.

Jazz Jackrabbit is similar in gameplay to the Sonic the Hedgehog games, with some differences. The game features six episodes; each episode consists of three worlds, with two levels and one 3D bonus level (reached by finding a special gem hidden in one of two standard levels) per world, a secret level on each episode hidden in a particular planet and... 506

Wonder Boy for SEGA Game Gear

SEGA Game Gear 1986, SEGA Enterprises Ltd.

Wonder Boy (Wandā Bōi) is a 1986 platform game published by Sega and developed by Escape (now known as Westone Bit Entertainment). Originally designed for arcades, it was later ported to the SG-1000, Master System and Game Gear consoles by Sega, and to the ZX Spectrum, Commodore 64 and Amstrad CPC home computers by Activision. The titular Wonder Boy... 565

Wonder Boy for Commodore 64

Commodore 64 1986, SEGA Enterprises Ltd.

Wonder Boy (Wandā Bōi) is a 1986 platform game published by Sega and developed by Escape (now known as Westone Bit Entertainment). Originally designed for arcades, it was later ported to the SG-1000, Master System and Game Gear consoles by Sega, and to the ZX Spectrum, Commodore 64 and Amstrad CPC home computers by Activision. The titular Wonder Boy... 1663

Wonder Boy for Amstrad CPC

Amstrad CPC 1986, SEGA Enterprises Ltd.

Wonder Boy (Wandā Bōi) is a 1986 platform game published by Sega and developed by Escape (now known as Westone Bit Entertainment). Originally designed for arcades, it was later ported to the SG-1000, Master System and Game Gear consoles by Sega, and to the ZX Spectrum, Commodore 64 and Amstrad CPC home computers by Activision. The titular Wonder Boy... 899

Wonder Boy for SEGA Master System

SEGA Master System 1986, SEGA Enterprises Ltd.

Wonder Boy (Wandā Bōi) is a 1986 platform game published by Sega and developed by Escape (now known as Westone Bit Entertainment). Originally designed for arcades, it was later ported to the SG-1000, Master System and Game Gear consoles by Sega, and to the ZX Spectrum, Commodore 64 and Amstrad CPC home computers by Activision. The titular Wonder Boy... 798

Wonder Boy for Arcade

Arcade 1986, SEGA Enterprises Ltd.

Wonder Boy (Wandā Bōi) is a 1986 platform game published by Sega and developed by Escape (now known as Westone Bit Entertainment). Originally designed for arcades, it was later ported to the SG-1000, Master System and Game Gear consoles by Sega, and to the ZX Spectrum, Commodore 64 and Amstrad CPC home computers by Activision. The titular Wonder Boy... 27496

Ghosts 'n Goblins for Amstrad CPC

Amstrad CPC 1985, Capcom Co., Ltd.

Ghosts 'n Goblins (Makai-mura) is a run and gun platform game created by Tokuro Fujiwara and developed by Capcom, released in arcades on September 19, 1985. The series has subsequently been ported to and released on a variety of game consoles and mobile platforms and spawned several sequels and spin-offs. The player controls a knight, named Sir Arthur,... 1651

Ghosts 'n Goblins for Game Boy Color

Game Boy Color 1985, Capcom Co., Ltd.

Ghosts 'n Goblins (Makai-mura) is a run and gun platform game created by Tokuro Fujiwara and developed by Capcom, released in arcades on September 19, 1985. The series has subsequently been ported to and released on a variety of game consoles and mobile platforms and spawned several sequels and spin-offs. The player controls a knight, named Sir Arthur,... 415

Ghosts 'n Goblins for MSX

MSX 1985, Capcom Co., Ltd.

Ghosts 'n Goblins (Makai-mura) is a run and gun platform game created by Tokuro Fujiwara and developed by Capcom, released in arcades on September 19, 1985. The series has subsequently been ported to and released on a variety of game consoles and mobile platforms and spawned several sequels and spin-offs. The player controls a knight, named Sir Arthur,... 295


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