Consoles and Home Computers 160-180 / 935

Online Old Games for Consoles and Home Computers

Star Wars (Namco) for NES

NES 1987, Namcot

Star Wars is a Family Computer / NES video game released in 1987 by Namco exclusively in Japan. The game is a side-scrolling platform game where the player controls Luke Skywalker as he travels to join the Rebellion against the Empire. Luke uses a lightsaber as his primary weapon and can also use the Force to execute special maneuvers like floating,... 440

Star Wars for ZX Spectrum

ZX Spectrum 1983, Atari, Inc., Domark, Broderbund

Star Wars is a first-person rail shooter designed by Mike Hally and released in arcades by Atari, Inc. in 1983. It uses 3D color vector graphics to simulate the assault on the Death Star from the 1977 film Star Wars. Assuming the role of Luke Skywalker (Red Five), the player pilots an X-wing fighter from a first-person perspective. The player does... 735

Elvira: Mistress of the Dark for PC DOS

PC DOS 1990, Accolade, Inc.

Elvira: Mistress Of The Dark is a horror RPG, starring the actress Cassandra Peterson. The player's character has been called upon to rescue Elvira, for she has been kidnapped and is being held in her own castle. In the beginning of the game the player is captured, and then rescued by Elvira... 489

Jagged Alliance for PC DOS

PC DOS 1994, Sir-tech Software, Inc.

Released in 1994 for DOS this first game of the series tasks the player with freeing the island of Metavira from the greedy Santino. The player must recruit mercenaries as they explore, capture, and hold new territory. The natives harvest the valuable trees from which a revolutionary medicine can be extracted; a result of the island having been used... 367

Star Wars for Atari 2600

Atari 2600 1983, Atari, Inc., Domark, Broderbund

Star Wars is a first-person rail shooter designed by Mike Hally and released in arcades by Atari, Inc. in 1983. It uses 3D color vector graphics to simulate the assault on the Death Star from the 1977 film Star Wars. Assuming the role of Luke Skywalker (Red Five), the player pilots an X-wing fighter from a first-person perspective. The player does... 481

Star Wars for Commodore 64

Commodore 64 1983, Atari, Inc., Domark, Broderbund

Star Wars is a first-person rail shooter designed by Mike Hally and released in arcades by Atari, Inc. in 1983. It uses 3D color vector graphics to simulate the assault on the Death Star from the 1977 film Star Wars. Assuming the role of Luke Skywalker (Red Five), the player pilots an X-wing fighter from a first-person perspective. The player does... 458

Star Wars for Amstrad CPC

Amstrad CPC 1983, Atari, Inc., Domark, Broderbund

Star Wars is a first-person rail shooter designed by Mike Hally and released in arcades by Atari, Inc. in 1983. It uses 3D color vector graphics to simulate the assault on the Death Star from the 1977 film Star Wars. Assuming the role of Luke Skywalker (Red Five), the player pilots an X-wing fighter from a first-person perspective. The player does... 328

Star Wars for PC DOS

PC DOS 1983, Atari, Inc., Domark, Broderbund

Star Wars is a first-person rail shooter designed by Mike Hally and released in arcades by Atari, Inc. in 1983. It uses 3D color vector graphics to simulate the assault on the Death Star from the 1977 film Star Wars. Assuming the role of Luke Skywalker (Red Five), the player pilots an X-wing fighter from a first-person perspective. The player does... 388

FX Fighter for PC DOS

PC DOS 1995, GTE Entertainment

FX Fighter was an early realtime 3D fighting game to be developed for the PC. The game features 8 different characters, eight different arenas, movie cut scenes, and 40 attacks per fighter. The player selects a character to face against eight of the best fighters in the universe for a prize consisting of the most powerful weapon in the universe... 156

Duke Nukem 3D for PC DOS

PC DOS 1996, Apogee Software, Ltd.

Duke Nukem 3D is a first-person shooter computer game developed by 3D Realms. Taking on the role of Duke Nukem, an imperious action hero from Earth, players must fight through 28 levels spread over three chapters. A commercial upgrade, called The Plutonium Pak, later added a fourth episode of 11 additional levels, some new enemies, and one new modified... 2291

CyberMage: Darklight Awakening for PC DOS

PC DOS 1995, Electronic Arts, Inc.

CyberMage is a first-person shooter game with RPG elements, set in a cyberpunk reality is characterized by a dark, heavy atmosphere. It wasn't particularly successful in sales, which is attributable to high system requirements and gameplay difficulty. Set in the year 2044, the game features a world ruled by corporations and groups of anti-corporation... 142

Another World for PC DOS

PC DOS 1991, Interplay Entertainment Corp.

Another World, known as Out of this World in the US and Outer World in Japan, is a 1991 cinematic platformer designed and developed by Eric Chahi. The graphics and box art were designed by Chahi, while the music was composed by Jean-François Freitas. The protagonist of the game is Lester Knight Chaykin; a young, athletic, red haired physicist. Lester... 515

Fade to Black for PC DOS

PC DOS 1995, Electronic Arts, Inc.

Fade to Black is the sequel to Flashback: the Quest for Identity. The main protagonist is Conrad Hart, who, in Flashback destroyed the Morph planet Morphs at the consequence of having to go into suspended animation in a spaceship that floats aimlessly through outer space. A half century later, he is found by the Morphs and imprisoned in the Lunar prison... 125

Flashback: The Quest for Identity for PC DOS

PC DOS 1992, U.S. Gold Ltd.

Flashback, released as Flashback: The Quest for Identity in the US, is a cinematic platformer developed by Delphine Software of France. The game is set in the year 2142 and details the journey of Conrad B. Hart, an agent for the Galaxia Bureau of Investigation, and his attempts to recover his lost memory to save the world. During one of his investigations,... 282

Descent 2 for PC DOS

PC DOS 1996, Interplay Productions Ltd.

Descent II is a 3D first-person shooter video game noted for popularizing the use of true 3D rendering technology and providing the player with six full degrees of freedom (often abbreviated `6DOF`) to move and to look around. Originally planned as an expansion (and not a sequel) to Descent, Descent II added more weapon types, vastly improved robot... 697

Descent for PC DOS

PC DOS 1995, Interplay

3D first-person shooter has a strong following due to its unique "six degrees of freedom" gameplay. However, because this gameplay can be challenging and strongly favors the use of a joystick, Descent never gained the popularity of more conventional ground-based 3D first-person shooter games... 249

Corridor 7: Alien Invasion for PC DOS

PC DOS 1994, GameTek, Inc.

Corridor 7: Alien Invasion is a first-person shooter computer game developed and published by Capstone Software. It was widely ignored for its outdated Wolfenstein 3D engine, which was technologically surpassed by Doom at the time... 206

Corporation for PC DOS

PC DOS 1990, Core Design Ltd.

Corporation (originally released for Amiga in 1990) is one of the earliest 3D first-person shooter games, predating ID Software's Wolfenstein 3D (1992). It was also the first of its kind to utilize dynamic lighting. Gameplay was very complex for its time, featuring role-playing, stealth and hacking elements, similar to the later System Shock and Deus... 94

Chasm: The Rift for PC DOS

PC DOS 1997, WizardWorks Software, GT Interactive

Chasm: The Rift is a first-person shooter game developed by Action Forms. The game uses an original engine capable of weather effects and ambient sounds. Though the engine is capable of rendering 3D objects. The player takes on the role of an unnamed Marine whose mission is to stop the so-called Time Strikers, mutant beings invading different time... 336

Catacomb Abyss, The for PC DOS

PC DOS 1992, Gamer´s Edge

The Catacomb Abyss is a first-person shooter game introduced the concept of showing the player's hand in the three-dimensional viewport, and an enhanced version of its technology was later used for the more successful and well-known Wolfenstein 3D... 364


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