Consoles and Home Computers 760-780 / 952

Online Old Games for Consoles and Home Computers

Neverending Story, The for Amstrad CPC

Amstrad CPC 1985, Ocean Software Ltd.

The Neverending Story is a text adventure based on the movie of the same name by Wolfgang Petersen (rather than the novel by Michael Ende). The world of Fantasia is about to be destroyed by the "All-consuming Nothing", it needs someone from the "Real World" to believe in it again in order to be saved from falling into oblivion. The player takes control... 425

Boulder Dash for Amstrad CPC

Amstrad CPC 1984, First Star Software, Inc.

Boulder Dash, aka Rockford, was originally created by Peter Liepa and Chris Gray. The hero of the game, whom the player controls, is the brave prospector "Rockford". He must dig through caves collecting gems and diamonds, while avoiding various types of dangerous creatures as well as obstacles like falling rocks and the constant danger of being crushed... 2138

Microprose Pro Soccer for Amstrad CPC

Amstrad CPC 1988, MicroProse Software, Inc.

Microprose Pro Soccer is arcade-style soccer game. It has two different parts: Indoor and Outdoor. The Outdoor game is the normal European soccer. You may play single matches, league or tournament (world championships). Optional features are: weather effects, replays, customizable game length. The Indoor game has US soccer teams and plays on a much... 522

Rogue for PC DOS

PC DOS 1980, Artificial Intelligence Design, Epyx

Rogue is a dungeon crawling video game first developed by Michael Toy and Glenn Wichman on college Unix systems. In Rogue, the player assumes the typical role of an adventurer of early fantasy role-playing games. The game starts at the uppermost level of an unmapped dungeon with myriad monsters and treasures. The goal is to fight one's way to the bottom,... 6606

Rogue for ZX Spectrum

ZX Spectrum 1980, Artificial Intelligence Design, Epyx

Rogue is a dungeon crawling video game first developed by Michael Toy and Glenn Wichman on college Unix systems. In Rogue, the player assumes the typical role of an adventurer of early fantasy role-playing games. The game starts at the uppermost level of an unmapped dungeon with myriad monsters and treasures. The goal is to fight one's way to the bottom,... 238

Rogue for Amstrad CPC

Amstrad CPC 1980, Artificial Intelligence Design, Epyx

Rogue is a dungeon crawling video game first developed by Michael Toy and Glenn Wichman on college Unix systems. In Rogue, the player assumes the typical role of an adventurer of early fantasy role-playing games. The game starts at the uppermost level of an unmapped dungeon with myriad monsters and treasures. The goal is to fight one's way to the bottom,... 171

Panza Kick Boxing for Amstrad CPC

Amstrad CPC 1990, Loriciels

Panza Kick Boxing is a very nice kick boxing game developed by French company Futura and is based on a name of the real world champion André Panza whom you will challenge at the end. The game features both multi player and single player mode with career game mode. You can train your boxer to improve physical stats - strength, resistance and reflex.... 1033

Master Karateka for Game Boy

Game Boy 1984, Brøderbund Software, Inc.

Karateka is a 1984 computer game by Jordan Mechner, the creator of Prince of Persia. The game begins with an impressive graphic of the fortress of the evil Akuma. Akuma is holding the lovely Princess Mariko. The player must defeat the guards of the castle and must eventually face Akuma himself in order to rescue the princess. Mechner adeptly used character... 353

Karateka for NES

NES 1984, Brøderbund Software, Inc.

Karateka is a 1984 computer game by Jordan Mechner, the creator of Prince of Persia. The game begins with an impressive graphic of the fortress of the evil Akuma. Akuma is holding the lovely Princess Mariko. The player must defeat the guards of the castle and must eventually face Akuma himself in order to rescue the princess. Mechner adeptly used character... 726

Karateka for Commodore 64

Commodore 64 1984, Brøderbund Software, Inc.

Karateka is a 1984 computer game by Jordan Mechner, the creator of Prince of Persia. The game begins with an impressive graphic of the fortress of the evil Akuma. Akuma is holding the lovely Princess Mariko. The player must defeat the guards of the castle and must eventually face Akuma himself in order to rescue the princess. Mechner adeptly used character... 983

Karateka for Apple II

Apple II 1984, Brøderbund Software, Inc.

Karateka is a 1984 computer game by Jordan Mechner, the creator of Prince of Persia. The game begins with an impressive graphic of the fortress of the evil Akuma. Akuma is holding the lovely Princess Mariko. The player must defeat the guards of the castle and must eventually face Akuma himself in order to rescue the princess. Mechner adeptly used character... 2326

Karateka for Amstrad CPC

Amstrad CPC 1984, Brøderbund Software, Inc.

Karateka is a 1984 computer game by Jordan Mechner, the creator of Prince of Persia. The game begins with an impressive graphic of the fortress of the evil Akuma. Akuma is holding the lovely Princess Mariko. The player must defeat the guards of the castle and must eventually face Akuma himself in order to rescue the princess. Mechner adeptly used character... 489

Prince of Persia for Amstrad CPC

Amstrad CPC 1989, Brøderbund Software, Inc.

Prince of Persia is an action platformer with sword combat, designed and programmed by Jordan Mechner in 1989 for the Apple II and published by Brøderbund of California. The player takes the role of an unnamed young hero who has 60 minutes of real time to fight through the palace of the evil vizier Jaffar and rescue the Princess. Thanks to its rotoscoped... 1442

Prehistorik for Amstrad CPC

Amstrad CPC 1991, Titus France SA

Prehistorik is a platform game developed by Titus. The playable character is a neanderthal armed with a club. In a search for food, the neanderthal must hit dinosaurs and other animals that come in his way. Some hostile beings can't be beat, so the player must dodge them. A boss awaits in every even numbered level. There are seven levels... 4525

Bard's Tale 1: Tales of the Unknown for ZX Spectrum

ZX Spectrum 1985, Electronic Arts, Inc.

The Bard's Tale was designed and programmed by Michael Cranford. Based loosely on traditional Dungeons and Dragons gameplay and inspired by the Wizardry computer games, The Bard's Tale was noteworthy for its unprecedented 3D graphics and animated character portraits... 648

Elite for ZX Spectrum

ZX Spectrum 1984, Firebird Software Ltd.

Elite is a seminal space trading computer game developed by David Braben and Ian Bell. Elite was one of the first home computer games to use wireframe 3D graphics with hidden line removal. The player, initially `Commander Jameson`, starts at Lave Station with 100 credits and a lightly armed trading ship, a Cobra Mark III. Most of the ships that the... 1988

Elite for Apple II

Apple II 1984, Firebird Software Ltd.

Elite is a seminal space trading computer game developed by David Braben and Ian Bell. Elite was one of the first home computer games to use wireframe 3D graphics with hidden line removal. The player, initially `Commander Jameson`, starts at Lave Station with 100 credits and a lightly armed trading ship, a Cobra Mark III. Most of the ships that the... 131

Elite for NES

NES 1984, Firebird Software Ltd.

Elite is a seminal space trading computer game developed by David Braben and Ian Bell. Elite was one of the first home computer games to use wireframe 3D graphics with hidden line removal. The player, initially `Commander Jameson`, starts at Lave Station with 100 credits and a lightly armed trading ship, a Cobra Mark III. Most of the ships that the... 324

Elite for Amstrad CPC

Amstrad CPC 1984, Firebird Software Ltd.

Elite is a seminal space trading computer game developed by David Braben and Ian Bell. Elite was one of the first home computer games to use wireframe 3D graphics with hidden line removal. The player, initially `Commander Jameson`, starts at Lave Station with 100 credits and a lightly armed trading ship, a Cobra Mark III. Most of the ships that the... 634

Ace of Aces for Amstrad CPC

Amstrad CPC 1986, Accolade, Inc.

Ace of Aces is a computer game flight simulator developed by Artech Digital Entertainment in 1986. The game takes place during World War II and the player flies a RAF Mosquito long range fighter-bomber equipped with rockets, bombs and a cannon. Missions include destroying German fighter planes, bombers, V-1 flying bombs, U-boats, and trains... 801


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