Consoles and Home Computers 760-780 / 925

Online Old Games for Consoles and Home Computers

Arkanoid for Amstrad CPC

Amstrad CPC 1986, Taito Corporation

Arkanoid is an arcade game developed by Taito in 1986. It is based upon Atari's Breakout games of the 1970s. The title refers to a doomed "mothership" from which the Vaus, the player's ship, escapes. Much like the game 'Breakout', the player controls the "Vaus", a space vessel that acts as the game's "paddle" which prevents a ball from falling from... 2438

Crazy Cars 2 for Amstrad CPC

Amstrad CPC 1989, Titus Interactive S.A.

You have discovered evidence that a rogue group of police officers are involved in a stolen car racket To stop them profiting form their dubious actions you must get across America as quickly as possible. This is made a little easier by the fact that your turbocharged Ferrari F40 can do over 300 MPH... 806

Crazy Cars for PC DOS

PC DOS 1987, Titus Interactive S.A.

Starting Titus' racing series of third-person perspective racing games, Crazy Cars encompasses the American Cross Country Prestige Cars Race. This takes in several parts of the USA, in several powerful cars. Initially you have a Porsche 911 Turbo in your hands, but this can later be upgraded to a Lamborghini and then a Ferrari... 294

Wayne Gretzky Hockey for NES

NES 1988, Bethesda Softworks

Wayne Gretzky Hockey contains everything that could be found in a hockey rink, from big hits and fighting to icings and offsides. It's not only about what is on the ice but also outside, offering the player plenty of coaching options and gives you the ability to create your own players and teams... 202

Manic Miner for PC DOS

PC DOS 1983, Software Projects Ltd.

Manic Miner is a platform game originally written for the ZX Spectrum by Matthew Smith and released by Bug-Byte. It is the first game in the Miner Willy series and among the pioneers of the platform game genre. Miner Willy, while prospecting down Surbiton way, stumbles upon an ancient, long forgotten mine-shaft. On further exploration, he finds evidence... 1418

Manic Miner for ZX Spectrum

ZX Spectrum 1983, Software Projects Ltd.

Manic Miner is a platform game originally written for the ZX Spectrum by Matthew Smith and released by Bug-Byte. It is the first game in the Miner Willy series and among the pioneers of the platform game genre. Miner Willy, while prospecting down Surbiton way, stumbles upon an ancient, long forgotten mine-shaft. On further exploration, he finds evidence... 10364

Tyrian 2000 for Game Boy Color

Game Boy Color 1999, Stealth Media Group, Inc. (XSIV Games)

Tyrian (v3.0) was re-released as Tyrian 2000, which includes an additional fifth episode and bug fixes. Additional ships include Phoenix II, Storm, Red Dragon, Pretzel Pete Truck (from the Pretzel Pete video game published by XSIV Games)... 2772

Indiana Jones and the Fate of Atlantis: The Action Game for ZX Spectrum

ZX Spectrum 1992, LucasArts

Action game released simultaneously with Indiana Jones and the Fate of Atlantis. Most action takes place in isometric view, although there are some variations along the way to keep up interest. There are even some adventure-game elements, such as Indy's inventory which you can fill with various objects to use... 464

Home Alone for SEGA Game Gear

SEGA Game Gear 1991, Capstone Software

In the Home Alone game for the PC, the player must set up traps to hurt the Wet Bandits. In the Home Alone title for the NES, the player must avoid being caught by the Wet Bandits in 20 minutes. The game is an example of the trap-em-up genre, which also includes games like Heiankyo Alien, Space Panic, and Lode Runner... 758

Home Alone for Game Boy

Game Boy 1991, Capstone Software

In the Home Alone game for the PC, the player must set up traps to hurt the Wet Bandits. In the Home Alone title for the NES, the player must avoid being caught by the Wet Bandits in 20 minutes. The game is an example of the trap-em-up genre, which also includes games like Heiankyo Alien, Space Panic, and Lode Runner... 723

Home Alone for SEGA Master System

SEGA Master System 1991, Capstone Software

In the Home Alone game for the PC, the player must set up traps to hurt the Wet Bandits. In the Home Alone title for the NES, the player must avoid being caught by the Wet Bandits in 20 minutes. The game is an example of the trap-em-up genre, which also includes games like Heiankyo Alien, Space Panic, and Lode Runner... 835

Home Alone for NES

NES 1991, Capstone Software

In the Home Alone game for the PC, the player must set up traps to hurt the Wet Bandits. In the Home Alone title for the NES, the player must avoid being caught by the Wet Bandits in 20 minutes. The game is an example of the trap-em-up genre, which also includes games like Heiankyo Alien, Space Panic, and Lode Runner... 1250

Double Dragon 3: The Rosetta Stone for ZX Spectrum

ZX Spectrum 1990, Technos Japan Corp.

Double Dragon 3: The Rosetta Stone is explained on the game's attract sequence: while returning to their home from a training trip, Billy and Jimmy Lee cross paths with a fortune teller named Hiruko. The fortune teller cryptically tells the brothers that they must collect the three "Rosetta Stones" scattered around the world in order to face a mysterious... 286

Double Dragon 3: The Rosetta Stone for Game Boy

Game Boy 1990, Technos Japan Corp.

Double Dragon 3: The Rosetta Stone is explained on the game's attract sequence: while returning to their home from a training trip, Billy and Jimmy Lee cross paths with a fortune teller named Hiruko. The fortune teller cryptically tells the brothers that they must collect the three "Rosetta Stones" scattered around the world in order to face a mysterious... 224

Double Dragon 3: The Rosetta Stone for NES

NES 1990, Technos Japan Corp.

Double Dragon 3: The Rosetta Stone is explained on the game's attract sequence: while returning to their home from a training trip, Billy and Jimmy Lee cross paths with a fortune teller named Hiruko. The fortune teller cryptically tells the brothers that they must collect the three "Rosetta Stones" scattered around the world in order to face a mysterious... 811

Double Dragon for Arcade

Arcade 1987, Arcadia Systems, Inc.

Double Dragon is a 1987 beat 'em up developed by Technos Japan. The game is a spiritual and technological successor to Technos' earlier beat 'em up Renegade, but introduced several additions such as two-player cooperative gameplay and the ability to arm oneself with an enemy's weapon after disarming them. The player takes control of martial artist... 9410

Double Dragon 2: The Revenge for ZX Spectrum

ZX Spectrum 1988, Virgin Interactive Entertainment

Double Dragon II: The Revenge begins with Marian, the heroine from the original Double Dragon, being shot to death by the leader of the Black Warriors. Once again, the player assume the role of brothers Billy and Jimmy Lee, who are now tasked with the duty of avenging Marian's death. The arcade version of the game is essentially an improved version... 282

Double Dragon 2: The Revenge for Game Boy

Game Boy 1988, Virgin Interactive Entertainment

Double Dragon II: The Revenge begins with Marian, the heroine from the original Double Dragon, being shot to death by the leader of the Black Warriors. Once again, the player assume the role of brothers Billy and Jimmy Lee, who are now tasked with the duty of avenging Marian's death. The arcade version of the game is essentially an improved version... 360

Double Dragon 2: The Revenge for NES

NES 1988, Virgin Interactive Entertainment

Double Dragon II: The Revenge begins with Marian, the heroine from the original Double Dragon, being shot to death by the leader of the Black Warriors. Once again, the player assume the role of brothers Billy and Jimmy Lee, who are now tasked with the duty of avenging Marian's death. The arcade version of the game is essentially an improved version... 2262

10th Frame for ZX Spectrum

ZX Spectrum 1986, U.S. Gold Ltd.

10th Frame is a ten-pin bowling is simulation game created by Access Software in 1986, as a follow-up to the hugely successful Leader Board golf game. Up to 8 players could take part in Open bowling or a Tournament. There was a choice of 3 different difficulty levels - Kids, in which the ball always went straight, Amateur, and Professional... 1348


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