Consoles and Home Computers 740-760 / 928

Online Old Games for Consoles and Home Computers

Rogue for ZX Spectrum

ZX Spectrum 1980, Artificial Intelligence Design, Epyx

Rogue is a dungeon crawling video game first developed by Michael Toy and Glenn Wichman on college Unix systems. In Rogue, the player assumes the typical role of an adventurer of early fantasy role-playing games. The game starts at the uppermost level of an unmapped dungeon with myriad monsters and treasures. The goal is to fight one's way to the bottom,... 230

Rogue for Amstrad CPC

Amstrad CPC 1980, Artificial Intelligence Design, Epyx

Rogue is a dungeon crawling video game first developed by Michael Toy and Glenn Wichman on college Unix systems. In Rogue, the player assumes the typical role of an adventurer of early fantasy role-playing games. The game starts at the uppermost level of an unmapped dungeon with myriad monsters and treasures. The goal is to fight one's way to the bottom,... 166

Panza Kick Boxing for Amstrad CPC

Amstrad CPC 1990, Loriciels

Panza Kick Boxing is a very nice kick boxing game developed by French company Futura and is based on a name of the real world champion André Panza whom you will challenge at the end. The game features both multi player and single player mode with career game mode. You can train your boxer to improve physical stats - strength, resistance and reflex.... 1028

Master Karateka for Game Boy

Game Boy 1984, Brøderbund Software, Inc.

Karateka is a 1984 computer game by Jordan Mechner, the creator of Prince of Persia. The game begins with an impressive graphic of the fortress of the evil Akuma. Akuma is holding the lovely Princess Mariko. The player must defeat the guards of the castle and must eventually face Akuma himself in order to rescue the princess. Mechner adeptly used character... 337

Karateka for NES

NES 1984, Brøderbund Software, Inc.

Karateka is a 1984 computer game by Jordan Mechner, the creator of Prince of Persia. The game begins with an impressive graphic of the fortress of the evil Akuma. Akuma is holding the lovely Princess Mariko. The player must defeat the guards of the castle and must eventually face Akuma himself in order to rescue the princess. Mechner adeptly used character... 668

Karateka for Commodore 64

Commodore 64 1984, Brøderbund Software, Inc.

Karateka is a 1984 computer game by Jordan Mechner, the creator of Prince of Persia. The game begins with an impressive graphic of the fortress of the evil Akuma. Akuma is holding the lovely Princess Mariko. The player must defeat the guards of the castle and must eventually face Akuma himself in order to rescue the princess. Mechner adeptly used character... 951

Karateka for Apple II

Apple II 1984, Brøderbund Software, Inc.

Karateka is a 1984 computer game by Jordan Mechner, the creator of Prince of Persia. The game begins with an impressive graphic of the fortress of the evil Akuma. Akuma is holding the lovely Princess Mariko. The player must defeat the guards of the castle and must eventually face Akuma himself in order to rescue the princess. Mechner adeptly used character... 2326

Karateka for Amstrad CPC

Amstrad CPC 1984, Brøderbund Software, Inc.

Karateka is a 1984 computer game by Jordan Mechner, the creator of Prince of Persia. The game begins with an impressive graphic of the fortress of the evil Akuma. Akuma is holding the lovely Princess Mariko. The player must defeat the guards of the castle and must eventually face Akuma himself in order to rescue the princess. Mechner adeptly used character... 479

Prince of Persia for Amstrad CPC

Amstrad CPC 1989, Brøderbund Software, Inc.

The game starts with the Sultan of Persia being called away for a war in a foreign land. Sensing opportunity, the evil Vizier Jaffar seizes the throne for himself. The Prince is imprisoned, since Jaffar has designs on the Princess. The Princess is also imprisoned and is given an hour to decide: she would have to either marry Jaffar or else, die. The... 1392

Prehistorik for Amstrad CPC

Amstrad CPC 1991, Titus France SA

Prehistorik is a platform game developed by Titus. The playable character is a neanderthal armed with a club. In a search for food, the neanderthal must hit dinosaurs and other animals that come in his way. Some hostile beings can't be beat, so the player must dodge them. A boss awaits in every even numbered level. There are seven levels... 4511

Bard's Tale 1: Tales of the Unknown for ZX Spectrum

ZX Spectrum 1985, Electronic Arts, Inc.

The Bard's Tale was designed and programmed by Michael Cranford. Based loosely on traditional Dungeons and Dragons gameplay and inspired by the Wizardry computer games, The Bard's Tale was noteworthy for its unprecedented 3D graphics and animated character portraits... 642

Elite for ZX Spectrum

ZX Spectrum 1984, Firebird Software Ltd.

Elite is a seminal space trading computer game developed by David Braben and Ian Bell. Elite was one of the first home computer games to use wireframe 3D graphics with hidden line removal. The player, initially `Commander Jameson`, starts at Lave Station with 100 credits and a lightly armed trading ship, a Cobra Mark III. Most of the ships that the... 1928

Elite for Apple II

Apple II 1984, Firebird Software Ltd.

Elite is a seminal space trading computer game developed by David Braben and Ian Bell. Elite was one of the first home computer games to use wireframe 3D graphics with hidden line removal. The player, initially `Commander Jameson`, starts at Lave Station with 100 credits and a lightly armed trading ship, a Cobra Mark III. Most of the ships that the... 131

Elite for NES

NES 1984, Firebird Software Ltd.

Elite is a seminal space trading computer game developed by David Braben and Ian Bell. Elite was one of the first home computer games to use wireframe 3D graphics with hidden line removal. The player, initially `Commander Jameson`, starts at Lave Station with 100 credits and a lightly armed trading ship, a Cobra Mark III. Most of the ships that the... 307

Elite for Amstrad CPC

Amstrad CPC 1984, Firebird Software Ltd.

Elite is a seminal space trading computer game developed by David Braben and Ian Bell. Elite was one of the first home computer games to use wireframe 3D graphics with hidden line removal. The player, initially `Commander Jameson`, starts at Lave Station with 100 credits and a lightly armed trading ship, a Cobra Mark III. Most of the ships that the... 614

Ace of Aces for Amstrad CPC

Amstrad CPC 1986, Accolade, Inc.

Ace of Aces is a computer game flight simulator developed by Artech Digital Entertainment in 1986. The game takes place during World War II and the player flies a RAF Mosquito long range fighter-bomber equipped with rockets, bombs and a cannon. Missions include destroying German fighter planes, bombers, V-1 flying bombs, U-boats, and trains... 799

Grand Prix Circuit for Amstrad CPC

Amstrad CPC 1988, Accolade, Inc.

Grand Prix Circuit is a motor racing computer game released for the ZX Spectrum, PC, Apple IIGS, Commodore 64 and Amstrad CPC. There are eight GPs in the game: Brazil, Monaco, Canada, Detroit, Britain, Germany, Italy and Japan. You can select a McLaren Honda MP4/4, Ferrari F187/88C or Williams Judd FW12 as your Formula One team. Generally, the Ferrari... 1012

Cycles, The: International Grand Prix Racing for Amstrad CPC

Amstrad CPC 1989, Accolade, Inc.

The Cycles has similarities to Grand Prix Circuit, except it is a motorcycle racing sim. The game includes all the tracks of 1989 Grand Prix motorcycle racing season. Laguna Seca and Goiania circuits are not available when you choose 125cc bike... 465

Crazy Cars 3 for Game Boy

Game Boy 1992, Titus Interactive S.A.

Lamborghini American Challenge (Crazy Cars III is an earlier edition) is a game released in 1993 by Titus Interactive. The objective of the game is to become the undisputed champion of illegal races in the U.S.A.. To do so, the player must race against a group of computer controlled opponents in a variety of illegal races across the country. The races... 424

Crazy Cars 3 for Amstrad CPC

Amstrad CPC 1992, Titus Interactive S.A.

Lamborghini American Challenge (Crazy Cars III is an earlier edition) is a game released in 1993 by Titus Interactive. The objective of the game is to become the undisputed champion of illegal races in the U.S.A.. To do so, the player must race against a group of computer controlled opponents in a variety of illegal races across the country. The races... 576


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