Consoles and Home Computers 740-760 / 928
Online Old Games for Consoles and Home Computers
Rogue for ZX Spectrum
Rogue is a dungeon crawling video game first developed by Michael Toy and Glenn Wichman on college Unix systems. In Rogue, the player assumes the typical role of an adventurer of early fantasy role-playing games. The game starts at the uppermost level of an unmapped dungeon with myriad monsters and treasures. The goal is to fight one's way to the bottom,... 230
Rogue for Amstrad CPC
Rogue is a dungeon crawling video game first developed by Michael Toy and Glenn Wichman on college Unix systems. In Rogue, the player assumes the typical role of an adventurer of early fantasy role-playing games. The game starts at the uppermost level of an unmapped dungeon with myriad monsters and treasures. The goal is to fight one's way to the bottom,... 166
Panza Kick Boxing for Amstrad CPC
Panza Kick Boxing is a very nice kick boxing game developed by French company Futura and is based on a name of the real world champion André Panza whom you will challenge at the end. The game features both multi player and single player mode with career game mode. You can train your boxer to improve physical stats - strength, resistance and reflex.... 1028
Master Karateka for Game Boy
Karateka is a 1984 computer game by Jordan Mechner, the creator of Prince of Persia. The game begins with an impressive graphic of the fortress of the evil Akuma. Akuma is holding the lovely Princess Mariko. The player must defeat the guards of the castle and must eventually face Akuma himself in order to rescue the princess. Mechner adeptly used character... 337
Karateka for NES
Karateka is a 1984 computer game by Jordan Mechner, the creator of Prince of Persia. The game begins with an impressive graphic of the fortress of the evil Akuma. Akuma is holding the lovely Princess Mariko. The player must defeat the guards of the castle and must eventually face Akuma himself in order to rescue the princess. Mechner adeptly used character... 668
Karateka for Commodore 64
Karateka is a 1984 computer game by Jordan Mechner, the creator of Prince of Persia. The game begins with an impressive graphic of the fortress of the evil Akuma. Akuma is holding the lovely Princess Mariko. The player must defeat the guards of the castle and must eventually face Akuma himself in order to rescue the princess. Mechner adeptly used character... 951
Karateka for Apple II
Karateka is a 1984 computer game by Jordan Mechner, the creator of Prince of Persia. The game begins with an impressive graphic of the fortress of the evil Akuma. Akuma is holding the lovely Princess Mariko. The player must defeat the guards of the castle and must eventually face Akuma himself in order to rescue the princess. Mechner adeptly used character... 2326
Karateka for Amstrad CPC
Karateka is a 1984 computer game by Jordan Mechner, the creator of Prince of Persia. The game begins with an impressive graphic of the fortress of the evil Akuma. Akuma is holding the lovely Princess Mariko. The player must defeat the guards of the castle and must eventually face Akuma himself in order to rescue the princess. Mechner adeptly used character... 479
Prince of Persia for Amstrad CPC
The game starts with the Sultan of Persia being called away for a war in a foreign land. Sensing opportunity, the evil Vizier Jaffar seizes the throne for himself. The Prince is imprisoned, since Jaffar has designs on the Princess. The Princess is also imprisoned and is given an hour to decide: she would have to either marry Jaffar or else, die. The... 1392
Prehistorik for Amstrad CPC
Prehistorik is a platform game developed by Titus. The playable character is a neanderthal armed with a club. In a search for food, the neanderthal must hit dinosaurs and other animals that come in his way. Some hostile beings can't be beat, so the player must dodge them. A boss awaits in every even numbered level. There are seven levels... 4511
Bard's Tale 1: Tales of the Unknown for ZX Spectrum
The Bard's Tale was designed and programmed by Michael Cranford. Based loosely on traditional Dungeons and Dragons gameplay and inspired by the Wizardry computer games, The Bard's Tale was noteworthy for its unprecedented 3D graphics and animated character portraits... 642
Elite for ZX Spectrum
Elite is a seminal space trading computer game developed by David Braben and Ian Bell. Elite was one of the first home computer games to use wireframe 3D graphics with hidden line removal. The player, initially `Commander Jameson`, starts at Lave Station with 100 credits and a lightly armed trading ship, a Cobra Mark III. Most of the ships that the... 1928
Elite for Apple II
Elite is a seminal space trading computer game developed by David Braben and Ian Bell. Elite was one of the first home computer games to use wireframe 3D graphics with hidden line removal. The player, initially `Commander Jameson`, starts at Lave Station with 100 credits and a lightly armed trading ship, a Cobra Mark III. Most of the ships that the... 131
Elite for NES
Elite is a seminal space trading computer game developed by David Braben and Ian Bell. Elite was one of the first home computer games to use wireframe 3D graphics with hidden line removal. The player, initially `Commander Jameson`, starts at Lave Station with 100 credits and a lightly armed trading ship, a Cobra Mark III. Most of the ships that the... 307
Elite for Amstrad CPC
Elite is a seminal space trading computer game developed by David Braben and Ian Bell. Elite was one of the first home computer games to use wireframe 3D graphics with hidden line removal. The player, initially `Commander Jameson`, starts at Lave Station with 100 credits and a lightly armed trading ship, a Cobra Mark III. Most of the ships that the... 614
Ace of Aces for Amstrad CPC
Ace of Aces is a computer game flight simulator developed by Artech Digital Entertainment in 1986. The game takes place during World War II and the player flies a RAF Mosquito long range fighter-bomber equipped with rockets, bombs and a cannon. Missions include destroying German fighter planes, bombers, V-1 flying bombs, U-boats, and trains... 799
Grand Prix Circuit for Amstrad CPC
Grand Prix Circuit is a motor racing computer game released for the ZX Spectrum, PC, Apple IIGS, Commodore 64 and Amstrad CPC. There are eight GPs in the game: Brazil, Monaco, Canada, Detroit, Britain, Germany, Italy and Japan. You can select a McLaren Honda MP4/4, Ferrari F187/88C or Williams Judd FW12 as your Formula One team. Generally, the Ferrari... 1012
Cycles, The: International Grand Prix Racing for Amstrad CPC
The Cycles has similarities to Grand Prix Circuit, except it is a motorcycle racing sim. The game includes all the tracks of 1989 Grand Prix motorcycle racing season. Laguna Seca and Goiania circuits are not available when you choose 125cc bike... 465
Crazy Cars 3 for Game Boy
Lamborghini American Challenge (Crazy Cars III is an earlier edition) is a game released in 1993 by Titus Interactive. The objective of the game is to become the undisputed champion of illegal races in the U.S.A.. To do so, the player must race against a group of computer controlled opponents in a variety of illegal races across the country. The races... 424
Crazy Cars 3 for Amstrad CPC
Lamborghini American Challenge (Crazy Cars III is an earlier edition) is a game released in 1993 by Titus Interactive. The objective of the game is to become the undisputed champion of illegal races in the U.S.A.. To do so, the player must race against a group of computer controlled opponents in a variety of illegal races across the country. The races... 576